Commit 2f5771b0 authored by dg's avatar dg
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Brawler grappling and discipline talents will now use Physical Power instead...

Brawler grappling and discipline talents will now use Physical Power instead of strength for damage calculations
Unarmed Mastery now improves damage on grapples and kicks too
Double Strike no longer has a stamina cost
Double Strike will now autocast on 'bump' if it's off cooldown and the character is in Striking Stance
Relentless Strikes stamina increase reduced
Rebalanced Rethread (increased cooldown, reduced paradox cost, reduced paradox gain)


git-svn-id: http://svn.net-core.org/repos/t-engine4@4516 51575b47-30f0-44d4-a5cc-537603b46e54
parent 46f78fe1
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