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  • t-engine4
05 Nov, 2020
12 commits
  • further updates
    075076c2
    Otowa Kotori authored
    2020-11-05 21:03:41 +0800  
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  • Merge remote-tracking branch 'origin/i18n' into i18n
    35015cb8
    Otowa Kotori authored
    2020-11-05 19:46:35 +0800  
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  • Merge remote-tracking branch 'upstream/master' into i18n
    5916656d
    Otowa Kotori authored
    2020-11-05 19:39:35 +0800  
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  • Merge branch 'master' of git.net-core.org:tome/t-engine4
    09ea439d
    DarkGod authored
    2020-11-05 12:09:57 +0100  
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  • Fixed Rak'Shor's Cunning ghoul form to correctly benefit from the speed increase… ...
    90241101
    … when waddling in your own retch
    DarkGod authored
    2020-11-05 12:08:25 +0100  
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  • i18n: fix translation text issue
    fdc83f48
    yutio888 authored
    2020-11-05 17:22:14 +0800  
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  • zh_hant updates
    5f3ea5ab
    Otowa Kotori authored
    2020-11-05 13:13:31 +0800  
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  • i18n updates
    86494758
    Otowa Kotori authored
    2020-11-05 13:08:56 +0800  
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  • i18n: adjust chinese translation
    889f68d1
    yutio888 authored
    2020-11-05 10:42:15 +0800  
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  • i18n: fix some translation issue
    8d3cd790
    yutio888 authored
    2020-11-05 10:25:20 +0800  
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  • i18n: update with master
    4c94de29
    yutio888 authored
    2020-11-05 10:15:02 +0800  
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  • Merge branch 'Misc1.7.1' into 'master' ...
    dc5d26d3
    Misc1.7.1
    
    Restore nowarning targeting flag
    
    Recall Minions will only put minions inside walls if they have pass_wall (Dreads)
    
    See merge request !668
    DarkGod authored
    2020-11-05 00:29:07 +0100  
    Browse Files »

04 Nov, 2020
18 commits
  • Recall Minions will only place them in walls if they can pass_wall i.e. Dreads
    b944de8d
    Recaiden authored
    2020-11-04 15:25:49 -0600  
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  • restore nowarning targeting option
    0c1377a2
    Recaiden authored
    2020-11-04 13:50:20 -0600  
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  • Fixed a very rare issue in Reknor that could prevent the stairs to level 2 from appearing
    7960654f
    DarkGod authored
    2020-11-04 20:42:00 +0100  
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  • meh
    25096b45
    DarkGod authored
    2020-11-04 17:51:12 +0100  
    Browse Files »
  • Display Crepuscule range
    265df148
    DarkGod authored
    2020-11-04 16:16:11 +0100  
    Browse Files »
  • Fixed Reaping to correctly remove efeftc upon unsustaining it
    23476e61
    DarkGod authored
    2020-11-04 16:13:06 +0100  
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  • Merge branch 'master' of git.net-core.org:tome/t-engine4
    3b88f1d2
    DarkGod authored
    2020-11-04 16:08:21 +0100  
    Browse Files »
  • Disabled gamma settings from being applied if shaders are disabled, hopefully th… ...
    c47c6684
    …is should prevent desktop-wide gamma alteration
    DarkGod authored
    2020-11-04 16:02:24 +0100  
    Browse Files »
  • Merge branch 'bnnsc1.7.0' into 'master' ...
    bed01634
    Misc 1.7.1
    
    Change Notes:  
    * Lower level of enemies in bandit fortress vault  
    * Reduce the frequency at which rares take talents in the Combat Techniques tree, potentially alleviating a concern that rares have too high accuracy in 1.7  
    * Minimize use of raw talent level where effective should be used and has precedent for use  
    
    
    See merge request !667
    DarkGod authored
    2020-11-04 15:35:01 +0100  
    Browse Files »
  • and autoreport
    08c3c502
    DarkGod authored
    2020-11-04 15:24:38 +0100  
    Browse Files »
  • Added a way for the game to try and load (and fix) savefiles with errors (usualy… ...
    9e90b9b4
    … due to data that should not have been saved). It is likely to work in many instances, but not guaranted.
    DarkGod authored
    2020-11-04 15:15:40 +0100  
    Browse Files »
  • Reduced number of ghouls summoned by very high levels of Call of the Mausoleum
    854b64d7
    DarkGod authored
    2020-11-04 14:39:20 +0100  
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  • Multiple stacks of Retch on the ground have disminishing returns on the healing;… ...
    170a9aed
    … to alleviate NPC necromancers summoning lots of ghouls and being basically on infinite regen mode :)
    DarkGod authored
    2020-11-04 14:31:46 +0100  
    Browse Files »
  • Reduce levels of enemies in bandit fortress vault
      5d0d2cce
    Lisa Greene authored
    2020-11-04 01:39:02 -0500  
    Browse Files »
  • Minimize unnecessary use of raw talent level
      dc43886f
    Lisa Greene authored
    2020-11-04 01:34:19 -0500  
    Browse Files »
  • Clarify corpselight description
    f84c5140
    Lisa Greene authored
    2020-11-04 01:08:25 -0500  
    Browse Files »
  • Prevent use of raw talent level where tome has a precedent to use effective and … ...
    b1361529
    …it doesn't make sense to use raw
    Lisa Greene authored
    2020-11-04 01:04:32 -0500  
    Browse Files »
  • Prevent rares from taking combat techniques too often as it's a very common tree
    77973909
    Lisa Greene authored
    2020-11-04 00:49:31 -0500  
    Browse Files »

03 Nov, 2020
3 commits
  • plop
    0e9c4304
    DarkGod authored
    2020-11-03 17:01:04 +0100  
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  • meh
    36c17929
    DarkGod authored
    2020-11-03 15:06:03 +0100  
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  • Shadow's Path now has disminishing returns
    7dc44f7d
    DarkGod authored
    2020-11-03 14:22:16 +0100  
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02 Nov, 2020
4 commits
  • meh
    caf30f5b
    DarkGod authored
    2020-11-02 23:14:04 +0100  
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  • plop
    2db8004d
    DarkGod authored
    2020-11-02 21:29:36 +0100  
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  • Fixed an issue where a huge number of disabled addons could make the game crash on start
    8835b136
    DarkGod authored
    2020-11-02 21:28:14 +0100  
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  • Temporal Hounds are pettable, show the love!
    9aec2fd2
    DarkGod authored
    2020-11-02 19:27:25 +0100  
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31 Oct, 2020
3 commits
  • Correctly report talents cooldown in the log when stunned in some cases
    9e64574c
    DarkGod authored
    2020-10-31 20:02:08 +0100  
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  • Disruption Shield visualy changes when it is into the mana eating phase
    41bd2a6c
    DarkGod authored
    2020-10-31 19:25:30 +0100  
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  • Fixed a bug with some rare NPCs with Blurred Mortality
    4c0e5362
    DarkGod authored
    2020-10-31 15:14:04 +0100  
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