Commit fb1222bed98399214a8806e38a5ecaa889b65ba1

Authored by DarkGod
1 parent 1c6f64d5

fix to AI for less borking

... ... @@ -30,7 +30,7 @@ newAI("dumb_talented", function(self)
30 30 -- print(self.name, self.uid, "dumb ai talents can try use", t.name, tid, "::", t.mode, not self:isTalentCoolingDown(t), target_dist <= self:getTalentRange(t), self:preUseTalent(t, true), self:canProject({type="bolt"}, self.ai_target.actor.x, self.ai_target.actor.y))
31 31 -- For dumb AI assume we need range and LOS
32 32 -- No special check for bolts, etc.
33   - local total_range = self:getTalentRange(t) + self:getTalentRadius(t)
  33 + local total_range = (self:getTalentRange(t) or 0) + (self:getTalentRadius(t) or 0)
34 34 local tg = {type=util.getval(t.direct_hit, self, t) and "hit" or "bolt", range=total_range}
35 35 if t.mode == "activated" and not t.no_npc_use and
36 36 not self:isTalentCoolingDown(t) and self:preUseTalent(t, true, true) and
... ...
... ... @@ -83,7 +83,7 @@ newAI("use_tactical", function(self)
83 83 local tg = self:getTalentTarget(t)
84 84 local default_tg = {type=util.getval(t.direct_hit, self, t) and "hit" or "bolt"}
85 85 -- Only assume range... some talents may no require LOS, etc
86   - local within_range = target_dist and target_dist <= (self:getTalentRange(t) + self:getTalentRadius(t))
  86 + local within_range = target_dist and target_dist <= ((self:getTalentRange(t) or 0) + (self:getTalentRadius(t) or 0))
87 87 if t.mode == "activated" and not t.no_npc_use and
88 88 not self:isTalentCoolingDown(t) and self:preUseTalent(t, true, true) and
89 89 (not self:getTalentRequiresTarget(t) or within_range)
... ...