Commit 93e37942ce938763ffdc0d0254b6faa0fbc64fbe
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30b17b7e
Blood Vengeance has a sustain cost
git-svn-id: http://svn.net-core.org/repos/t-engine4@5123 51575b47-30f0-44d4-a5cc-537603b46e54
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@@ -109,7 +109,7 @@ newTalent{ | @@ -109,7 +109,7 @@ newTalent{ | ||
109 | mode = "sustained", | 109 | mode = "sustained", |
110 | cooldown = 20, | 110 | cooldown = 20, |
111 | getPower = function(self, t) return math.max(2, 10 - self:getTalentLevelRaw(t)), util.bound(40 + self:combatTalentSpellDamage(t, 10, 90), 0, 100) end, | 111 | getPower = function(self, t) return math.max(2, 10 - self:getTalentLevelRaw(t)), util.bound(40 + self:combatTalentSpellDamage(t, 10, 90), 0, 100) end, |
112 | - vim = 22, | 112 | + sustain_vim = 22, |
113 | tactical = { BUFF = 2 }, | 113 | tactical = { BUFF = 2 }, |
114 | activate = function(self, t) | 114 | activate = function(self, t) |
115 | local l, c = t.getPower(self, t) | 115 | local l, c = t.getPower(self, t) |
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