Commit 93e37942ce938763ffdc0d0254b6faa0fbc64fbe

Authored by dg
1 parent 30b17b7e

Blood Vengeance has a sustain cost


git-svn-id: http://svn.net-core.org/repos/t-engine4@5123 51575b47-30f0-44d4-a5cc-537603b46e54
@@ -109,7 +109,7 @@ newTalent{ @@ -109,7 +109,7 @@ newTalent{
109 mode = "sustained", 109 mode = "sustained",
110 cooldown = 20, 110 cooldown = 20,
111 getPower = function(self, t) return math.max(2, 10 - self:getTalentLevelRaw(t)), util.bound(40 + self:combatTalentSpellDamage(t, 10, 90), 0, 100) end, 111 getPower = function(self, t) return math.max(2, 10 - self:getTalentLevelRaw(t)), util.bound(40 + self:combatTalentSpellDamage(t, 10, 90), 0, 100) end,
112 - vim = 22, 112 + sustain_vim = 22,
113 tactical = { BUFF = 2 }, 113 tactical = { BUFF = 2 },
114 activate = function(self, t) 114 activate = function(self, t)
115 local l, c = t.getPower(self, t) 115 local l, c = t.getPower(self, t)