Commit 8c9c2d37a6502d5e15b9bdcd591ed6586739c5d6

Authored by dg
1 parent 8565ba29

fix


git-svn-id: http://svn.net-core.org/repos/t-engine4@3115 51575b47-30f0-44d4-a5cc-537603b46e54
... ... @@ -857,7 +857,7 @@ function core.fov.circle_grids(x, y, radius, block)
857 857 core.fov.calc_circle(x, y, game.level.map.w, game.level.map.h, radius, function(_, lx, ly)
858 858 if block and game.level.map:checkEntity(lx, ly, engine.Map.TERRAIN, "block_move") then return true end
859 859 end,
860   - function()
  860 + function(_, lx, ly)
861 861 if not grids[lx] then grids[lx] = {} end
862 862 grids[lx][ly] = true
863 863 end, nil)
... ... @@ -875,7 +875,7 @@ function core.fov.beam_grids(x, y, radius, dir, angle, block)
875 875 core.fov.calc_beam(x, y, game.level.map.w, game.level.map.h, radius, dir, angle, function(_, lx, ly)
876 876 if block and game.level.map:checkEntity(lx, ly, engine.Map.TERRAIN, "block_move") then return true end
877 877 end,
878   - function()
  878 + function(_, lx, ly)
879 879 if not grids[lx] then grids[lx] = {} end
880 880 grids[lx][ly] = true
881 881 end, nil)
... ...