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@@ -66,7 +66,6 @@ newTalent { | @@ -66,7 +66,6 @@ newTalent { | ||
66 | stamina = 15, | 66 | stamina = 15, |
67 | requires_target = true, | 67 | requires_target = true, |
68 | tactical = { ATTACK = 2, ESCAPE = { knockback = 1 }, DISABLE = { knockback = 1 } }, | 68 | tactical = { ATTACK = 2, ESCAPE = { knockback = 1 }, DISABLE = { knockback = 1 } }, |
69 | - no_energy = "fake", | ||
70 | on_pre_use = function(self, t, silent) | 69 | on_pre_use = function(self, t, silent) |
71 | if not self:hasShield() or not self:hasArcheryWeapon() then | 70 | if not self:hasShield() or not self:hasArcheryWeapon() then |
72 | if not silent then game.logPlayer(self, "You require a ranged weapon and a shield to use this talent.") end | 71 | if not silent then game.logPlayer(self, "You require a ranged weapon and a shield to use this talent.") end |
@@ -142,10 +141,10 @@ newTalent { | @@ -142,10 +141,10 @@ newTalent { | ||
142 | end | 141 | end |
143 | 142 | ||
144 | -- Ranged attack | 143 | -- Ranged attack |
145 | - local targets = self:archeryAcquireTargets(nil, {one_shot=true, x=target.x, y=target.y}) | 144 | + local targets = self:archeryAcquireTargets(nil, {one_shot=true, x=target.x, y=target.y, no_energy = true}) |
146 | if targets then | 145 | if targets then |
147 | --game.logSeen(self, "%s follows up with a shot from %s!", self.name:capitalize(), sling:getName()) | 146 | --game.logSeen(self, "%s follows up with a shot from %s!", self.name:capitalize(), sling:getName()) |
148 | - self:archeryShoot(targets, t, nil, {mult=t.getSlingMult(self, t), no_energy = true}) | 147 | + self:archeryShoot(targets, t, nil, {mult=t.getSlingMult(self, t)}) |
149 | end | 148 | end |
150 | 149 | ||
151 | return true | 150 | return true |
-
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