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... | ... | @@ -66,7 +66,6 @@ newTalent { |
66 | 66 | stamina = 15, |
67 | 67 | requires_target = true, |
68 | 68 | tactical = { ATTACK = 2, ESCAPE = { knockback = 1 }, DISABLE = { knockback = 1 } }, |
69 | - no_energy = "fake", | |
70 | 69 | on_pre_use = function(self, t, silent) |
71 | 70 | if not self:hasShield() or not self:hasArcheryWeapon() then |
72 | 71 | if not silent then game.logPlayer(self, "You require a ranged weapon and a shield to use this talent.") end |
... | ... | @@ -142,10 +141,10 @@ newTalent { |
142 | 141 | end |
143 | 142 | |
144 | 143 | -- Ranged attack |
145 | - local targets = self:archeryAcquireTargets(nil, {one_shot=true, x=target.x, y=target.y}) | |
144 | + local targets = self:archeryAcquireTargets(nil, {one_shot=true, x=target.x, y=target.y, no_energy = true}) | |
146 | 145 | if targets then |
147 | 146 | --game.logSeen(self, "%s follows up with a shot from %s!", self.name:capitalize(), sling:getName()) |
148 | - self:archeryShoot(targets, t, nil, {mult=t.getSlingMult(self, t), no_energy = true}) | |
147 | + self:archeryShoot(targets, t, nil, {mult=t.getSlingMult(self, t)}) | |
149 | 148 | end |
150 | 149 | |
151 | 150 | return true | ... | ... |
-
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