Commit 076d0289c6f71a35af3e01d56fe6a4f493bfb630
1 parent
519833c7
Shortened the Blighted Ruins to 4 levels
Skeleton and Ghoul plaeyr races do not have underwear when naked git-svn-id: http://svn.net-core.org/repos/t-engine4@3862 51575b47-30f0-44d4-a5cc-537603b46e54
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2 changed files
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7 additions
and
6 deletions
... | ... | @@ -52,7 +52,7 @@ newBirthDescriptor{ |
52 | 52 | -- Force undead faction to undead |
53 | 53 | resolvers.genericlast(function(e) e.faction = "undead" end), |
54 | 54 | starting_zone = "blighted-ruins", |
55 | - starting_level = 6, starting_level_force_down = true, | |
55 | + starting_level = 4, starting_level_force_down = true, | |
56 | 56 | starting_quest = "start-undead", |
57 | 57 | undead = 1, |
58 | 58 | inscription_restrictions = { ["inscriptions/runes"] = true, }, |
... | ... | @@ -110,6 +110,7 @@ newBirthDescriptor |
110 | 110 | fear_immune = 1, |
111 | 111 | global_speed = 0.8, |
112 | 112 | moddable_tile = "ghoul", |
113 | + moddable_tile_nude = true, | |
113 | 114 | }, |
114 | 115 | experience = 1.4, |
115 | 116 | } |
... | ... | @@ -160,6 +161,7 @@ newBirthDescriptor |
160 | 161 | no_breath = 1, |
161 | 162 | blood_color = colors.GREY, |
162 | 163 | moddable_tile = "skeleton", |
164 | + moddable_tile_nude = true, | |
163 | 165 | }, |
164 | 166 | experience = 1.4, |
165 | 167 | } | ... | ... |
... | ... | @@ -21,11 +21,10 @@ return { |
21 | 21 | name = "Blighted Ruins", |
22 | 22 | level_range = {1, 8}, |
23 | 23 | level_scheme = "player", |
24 | - max_level = 6, | |
24 | + max_level = 4, | |
25 | 25 | decay = {300, 800}, |
26 | - -- 6 levels but actors gain one level every 2 levels | |
27 | - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + math.floor((zone.max_level - level.level) / 2) + rng.range(-1,2) end, | |
28 | - level_adjust_level = function(zone, level) return zone.base_level + math.floor((zone.max_level - level.level) / 2) end, | |
26 | + actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + (zone.max_level - level.level) + rng.range(-1,2) end, | |
27 | + level_adjust_level = function(zone, level) return zone.base_level + (zone.max_level - level.level) end, | |
29 | 28 | width = 50, height = 50, |
30 | 29 | -- all_remembered = true, |
31 | 30 | -- all_lited = true, |
... | ... | @@ -69,7 +68,7 @@ return { |
69 | 68 | up = "UP_WILDERNESS", |
70 | 69 | }, }, |
71 | 70 | }, |
72 | - [6] = { | |
71 | + [4] = { | |
73 | 72 | no_level_connectivity = true, |
74 | 73 | generator = { map = { |
75 | 74 | class = "engine.generator.map.Static", | ... | ... |
-
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