Commit 076d0289c6f71a35af3e01d56fe6a4f493bfb630

Authored by dg
1 parent 519833c7

Shortened the Blighted Ruins to 4 levels

Skeleton and Ghoul plaeyr races do not have underwear when naked


git-svn-id: http://svn.net-core.org/repos/t-engine4@3862 51575b47-30f0-44d4-a5cc-537603b46e54
... ... @@ -52,7 +52,7 @@ newBirthDescriptor{
52 52 -- Force undead faction to undead
53 53 resolvers.genericlast(function(e) e.faction = "undead" end),
54 54 starting_zone = "blighted-ruins",
55   - starting_level = 6, starting_level_force_down = true,
  55 + starting_level = 4, starting_level_force_down = true,
56 56 starting_quest = "start-undead",
57 57 undead = 1,
58 58 inscription_restrictions = { ["inscriptions/runes"] = true, },
... ... @@ -110,6 +110,7 @@ newBirthDescriptor
110 110 fear_immune = 1,
111 111 global_speed = 0.8,
112 112 moddable_tile = "ghoul",
  113 + moddable_tile_nude = true,
113 114 },
114 115 experience = 1.4,
115 116 }
... ... @@ -160,6 +161,7 @@ newBirthDescriptor
160 161 no_breath = 1,
161 162 blood_color = colors.GREY,
162 163 moddable_tile = "skeleton",
  164 + moddable_tile_nude = true,
163 165 },
164 166 experience = 1.4,
165 167 }
... ...
... ... @@ -21,11 +21,10 @@ return {
21 21 name = "Blighted Ruins",
22 22 level_range = {1, 8},
23 23 level_scheme = "player",
24   - max_level = 6,
  24 + max_level = 4,
25 25 decay = {300, 800},
26   - -- 6 levels but actors gain one level every 2 levels
27   - actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + math.floor((zone.max_level - level.level) / 2) + rng.range(-1,2) end,
28   - level_adjust_level = function(zone, level) return zone.base_level + math.floor((zone.max_level - level.level) / 2) end,
  26 + actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + (zone.max_level - level.level) + rng.range(-1,2) end,
  27 + level_adjust_level = function(zone, level) return zone.base_level + (zone.max_level - level.level) end,
29 28 width = 50, height = 50,
30 29 -- all_remembered = true,
31 30 -- all_lited = true,
... ... @@ -69,7 +68,7 @@ return {
69 68 up = "UP_WILDERNESS",
70 69 }, },
71 70 },
72   - [6] = {
  71 + [4] = {
73 72 no_level_connectivity = true,
74 73 generator = { map = {
75 74 class = "engine.generator.map.Static",
... ...