Minimalist.lua
104 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local UI = require "engine.ui.Base"
local UISet = require "mod.class.uiset.UISet"
local DebugConsole = require "engine.DebugConsole"
local PlayerDisplay = require "mod.class.PlayerDisplay"
local HotkeysDisplay = require "engine.HotkeysDisplay"
local HotkeysIconsDisplay = require "engine.HotkeysIconsDisplay"
local ActorsSeenDisplay = require "engine.ActorsSeenDisplay"
local LogDisplay = require "engine.LogDisplay"
local LogFlasher = require "engine.LogFlasher"
local FlyingText = require "engine.FlyingText"
local Shader = require "engine.Shader"
local Tooltip = require "mod.class.Tooltip"
local TooltipsData = require "mod.class.interface.TooltipsData"
local Dialog = require "engine.ui.Dialog"
local Map = require "engine.Map"
module(..., package.seeall, class.inherit(UISet, TooltipsData))
local move_handle = {core.display.loadImage("/data/gfx/ui/move_handle.png"):glTexture()}
local frames_colors = {
ok = {0.3, 0.6, 0.3},
sustain = {0.6, 0.6, 0},
cooldown = {0.6, 0, 0},
disabled = {0.65, 0.65, 0.65},
}
-- Load the various shaders used to display resources
air_c = {0x92/255, 0xe5, 0xe8}
air_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=air_c, speed=100, amp=0.8, distort={2,2.5}})
life_c = {0xc0/255, 0, 0}
life_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=life_c, speed=1000, distort={1.5,1.5}})
shield_c = {0.5, 0.5, 0.5}
shield_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=shield_c, speed=5000, a=0.8, distort={0.5,0.5}})
stam_c = {0xff/255, 0xcc/255, 0x80/255}
stam_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=stam_c, speed=700, distort={1,1.4}})
mana_c = {106/255, 146/255, 222/255}
mana_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=mana_c, speed=1000, distort={0.4,0.4}})
soul_c = {128/255, 128/255, 128/255}
soul_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=soul_c, speed=1200, distort={0.4,-0.4}})
equi_c = {0x00/255, 0xff/255, 0x74/255}
equi_c2 = {0x80/255, 0x9f/255, 0x44/255}
equi_sha = Shader.new("resources2", {require_shader=4, delay_load=true, color1=equi_c, color2=equi_c2, amp=0.8, speed=20000, distort={0.3,0.25}})
paradox_c = {0x2f/255, 0xa0/255, 0xb4/255}
paradox_c2 = {0x8f/255, 0x80/255, 0x44/255}
paradox_sha = Shader.new("resources2", {require_shader=4, delay_load=true, color1=paradox_c, color2=paradox_c2, amp=0.8, speed=20000, distort={0.1,0.25}})
pos_c = {colors.GOLD.r/255, colors.GOLD.g/255, colors.GOLD.b/255}
pos_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=pos_c, speed=1000, distort={1.6,0.2}})
neg_c = {colors.DARK_GREY.r/255, colors.DARK_GREY.g/255, colors.DARK_GREY.b/255}
neg_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=neg_c, speed=1000, distort={1.6,-0.2}})
vim_c = {0x90/255, 0x40/255, 0x10/255}
vim_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=vim_c, speed=1000, distort={0.4,0.4}})
hate_c = {0xF5/255, 0x3C/255, 0xBE/255}
hate_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=hate_c, speed=1000, distort={0.4,0.4}})
psi_c = {colors.BLUE.r/255, colors.BLUE.g/255, colors.BLUE.b/255}
psi_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=psi_c, speed=2000, distort={0.4,0.4}})
feedback_c = {colors.YELLOW.r/255, colors.YELLOW.g/255, colors.YELLOW.b/255}
feedback_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=feedback_c, speed=2000, distort={0.4,0.4}})
fortress_c = {0x39/255, 0xd5/255, 0x35/255}
fortress_sha = Shader.new("resources", {require_shader=4, delay_load=true, color=fortress_c, speed=2000, distort={0.4,0.4}})
save_c = pos_c
save_sha = pos_sha
sshat = {core.display.loadImage("/data/gfx/ui/resources/shadow.png"):glTexture()}
bshat = {core.display.loadImage("/data/gfx/ui/resources/back.png"):glTexture()}
shat = {core.display.loadImage("/data/gfx/ui/resources/fill.png"):glTexture()}
fshat = {core.display.loadImage("/data/gfx/ui/resources/front.png"):glTexture()}
fshat_life = {core.display.loadImage("/data/gfx/ui/resources/front_life.png"):glTexture()}
fshat_life_dark = {core.display.loadImage("/data/gfx/ui/resources/front_life_dark.png"):glTexture()}
fshat_shield = {core.display.loadImage("/data/gfx/ui/resources/front_life_armored.png"):glTexture()}
fshat_shield_dark = {core.display.loadImage("/data/gfx/ui/resources/front_life_armored_dark.png"):glTexture()}
fshat_stamina = {core.display.loadImage("/data/gfx/ui/resources/front_stamina.png"):glTexture()}
fshat_stamina_dark = {core.display.loadImage("/data/gfx/ui/resources/front_stamina_dark.png"):glTexture()}
fshat_mana = {core.display.loadImage("/data/gfx/ui/resources/front_mana.png"):glTexture()}
fshat_mana_dark = {core.display.loadImage("/data/gfx/ui/resources/front_mana_dark.png"):glTexture()}
fshat_soul = {core.display.loadImage("/data/gfx/ui/resources/front_souls.png"):glTexture()}
fshat_soul_dark = {core.display.loadImage("/data/gfx/ui/resources/front_souls_dark.png"):glTexture()}
fshat_equi = {core.display.loadImage("/data/gfx/ui/resources/front_nature.png"):glTexture()}
fshat_equi_dark = {core.display.loadImage("/data/gfx/ui/resources/front_nature_dark.png"):glTexture()}
fshat_paradox = {core.display.loadImage("/data/gfx/ui/resources/front_paradox.png"):glTexture()}
fshat_paradox_dark = {core.display.loadImage("/data/gfx/ui/resources/front_paradox_dark.png"):glTexture()}
fshat_hate = {core.display.loadImage("/data/gfx/ui/resources/front_hate.png"):glTexture()}
fshat_hate_dark = {core.display.loadImage("/data/gfx/ui/resources/front_hate_dark.png"):glTexture()}
fshat_positive = {core.display.loadImage("/data/gfx/ui/resources/front_positive.png"):glTexture()}
fshat_positive_dark = {core.display.loadImage("/data/gfx/ui/resources/front_positive_dark.png"):glTexture()}
fshat_negative = {core.display.loadImage("/data/gfx/ui/resources/front_negative.png"):glTexture()}
fshat_negative_dark = {core.display.loadImage("/data/gfx/ui/resources/front_negative_dark.png"):glTexture()}
fshat_vim = {core.display.loadImage("/data/gfx/ui/resources/front_vim.png"):glTexture()}
fshat_vim_dark = {core.display.loadImage("/data/gfx/ui/resources/front_vim_dark.png"):glTexture()}
fshat_psi = {core.display.loadImage("/data/gfx/ui/resources/front_psi.png"):glTexture()}
fshat_psi_dark = {core.display.loadImage("/data/gfx/ui/resources/front_psi_dark.png"):glTexture()}
fshat_feedback = {core.display.loadImage("/data/gfx/ui/resources/front_psi.png"):glTexture()}
fshat_feedback_dark = {core.display.loadImage("/data/gfx/ui/resources/front_psi_dark.png"):glTexture()}
fshat_air = {core.display.loadImage("/data/gfx/ui/resources/front_air.png"):glTexture()}
fshat_air_dark = {core.display.loadImage("/data/gfx/ui/resources/front_air_dark.png"):glTexture()}
fshat_fortress = {core.display.loadImage("/data/gfx/ui/resources/front_fortress.png"):glTexture()}
fshat_fortress_dark = {core.display.loadImage("/data/gfx/ui/resources/front_fortress_dark.png"):glTexture()}
fshat_hourglass = {core.display.loadImage("/data/gfx/ui/resources/hourglass_front.png"):glTexture()}
sshat_hourglass = {core.display.loadImage("/data/gfx/ui/resources/hourglass_shadow.png"):glTexture()}
shat_hourglass_top = {core.display.loadImage("/data/gfx/ui/resources/hourglass_top.png"):glTexture()}
shat_hourglass_bottom = {core.display.loadImage("/data/gfx/ui/resources/hourglass_bottom.png"):glTexture()}
ammo_shadow_default = {core.display.loadImage("/data/gfx/ui/resources/ammo_shadow_default.png"):glTexture()}
ammo_default = {core.display.loadImage("/data/gfx/ui/resources/ammo_default.png"):glTexture()}
ammo_shadow_arrow = {core.display.loadImage("/data/gfx/ui/resources/ammo_shadow_arrow.png"):glTexture()}
ammo_arrow = {core.display.loadImage("/data/gfx/ui/resources/ammo_arrow.png"):glTexture()}
ammo_shadow_shot = {core.display.loadImage("/data/gfx/ui/resources/ammo_shadow_shot.png"):glTexture()}
ammo_shot = {core.display.loadImage("/data/gfx/ui/resources/ammo_shot.png"):glTexture()}
_M['ammo_shadow_alchemist-gem'] = {core.display.loadImage("/data/gfx/ui/resources/ammo_shadow_alchemist-gem.png"):glTexture()}
_M['ammo_alchemist-gem'] = {core.display.loadImage("/data/gfx/ui/resources/ammo_alchemist-gem.png"):glTexture()}
font_sha = core.display.newFont("/data/font/DroidSans.ttf", 14, true)
font_sha:setStyle("bold")
sfont_sha = core.display.newFont("/data/font/DroidSans.ttf", 12, true)
sfont_sha:setStyle("bold")
icon_green = { core.display.loadImage("/data/gfx/ui/talent_frame_ok.png"):glTexture() }
icon_yellow = { core.display.loadImage("/data/gfx/ui/talent_frame_sustain.png"):glTexture() }
icon_red = { core.display.loadImage("/data/gfx/ui/talent_frame_cooldown.png"):glTexture() }
local portrait = {core.display.loadImage("/data/gfx/ui/party-portrait.png"):glTexture()}
local portrait_unsel = {core.display.loadImage("/data/gfx/ui/party-portrait-unselect.png"):glTexture()}
local portrait_lev = {core.display.loadImage("/data/gfx/ui/party-portrait-lev.png"):glTexture()}
local portrait_unsel_lev = {core.display.loadImage("/data/gfx/ui/party-portrait-unselect-lev.png"):glTexture()}
local pf_bg = {core.display.loadImage("/data/gfx/ui/playerframe/back.png"):glTexture()}
local pf_shadow = {core.display.loadImage("/data/gfx/ui/playerframe/shadow.png"):glTexture()}
local pf_defend = {core.display.loadImage("/data/gfx/ui/playerframe/defend.png"):glTexture()}
local pf_attack = {core.display.loadImage("/data/gfx/ui/playerframe/attack.png"):glTexture()}
local pf_levelup = {core.display.loadImage("/data/gfx/ui/playerframe/levelup.png"):glTexture()}
local pf_encumber = {core.display.loadImage("/data/gfx/ui/playerframe/encumber.png"):glTexture()}
local pf_exp = {core.display.loadImage("/data/gfx/ui/playerframe/exp.png"):glTexture()}
local pf_exp_levelup = {core.display.loadImage("/data/gfx/ui/playerframe/exp_levelup.png"):glTexture()}
local mm_bg = {core.display.loadImage("/data/gfx/ui/minimap/back.png"):glTexture()}
local mm_comp = {core.display.loadImage("/data/gfx/ui/minimap/compass.png"):glTexture()}
local mm_shadow = {core.display.loadImage("/data/gfx/ui/minimap/shadow.png"):glTexture()}
local mm_transp = {core.display.loadImage("/data/gfx/ui/minimap/transp.png"):glTexture()}
local tb_bg = {core.display.loadImage("/data/gfx/ui/hotkeys/icons_bg.png"):glTexture()}
local tb_inven = {core.display.loadImage("/data/gfx/ui/hotkeys/inventory.png"):glTexture()}
local tb_lore = {core.display.loadImage("/data/gfx/ui/hotkeys/lore.png"):glTexture()}
local tb_quest = {core.display.loadImage("/data/gfx/ui/hotkeys/quest.png"):glTexture()}
local tb_mainmenu = {core.display.loadImage("/data/gfx/ui/hotkeys/mainmenu.png"):glTexture()}
local tb_padlock_open = {core.display.loadImage("/data/gfx/ui/padlock_open.png"):glTexture()}
local tb_padlock_closed = {core.display.loadImage("/data/gfx/ui/padlock_closed.png"):glTexture()}
local hk1 = {core.display.loadImage("/data/gfx/ui/hotkeys/hotkey_1.png"):glTexture()}
local hk2 = {core.display.loadImage("/data/gfx/ui/hotkeys/hotkey_2.png"):glTexture()}
local hk3 = {core.display.loadImage("/data/gfx/ui/hotkeys/hotkey_3.png"):glTexture()}
local hk4 = {core.display.loadImage("/data/gfx/ui/hotkeys/hotkey_4.png"):glTexture()}
local hk5 = {core.display.loadImage("/data/gfx/ui/hotkeys/hotkey_5.png"):glTexture()}
local hk6 = {core.display.loadImage("/data/gfx/ui/hotkeys/hotkey_6.png"):glTexture()}
local hk7 = {core.display.loadImage("/data/gfx/ui/hotkeys/hotkey_7.png"):glTexture()}
local hk8 = {core.display.loadImage("/data/gfx/ui/hotkeys/hotkey_8.png"):glTexture()}
local hk9 = {core.display.loadImage("/data/gfx/ui/hotkeys/hotkey_9.png"):glTexture()}
function _M:init()
UISet.init(self)
self.mhandle = {}
self.res = {}
self.party = {}
self.tbuff = {}
self.pbuff = {}
self.locked = true
self.mhandle_pos = {
player = {x=296, y=73, name="Player Infos"},
resources = {x=fshat[6] / 2 - move_handle[6], y=0, name="Resources"},
minimap = {x=208, y=176, name="Minimap"},
buffs = {x=40 - move_handle[6], y=0, name="Current Effects"},
party = {x=portrait[6] - move_handle[6], y=0, name="Party Members"},
gamelog = {x=function(self) return self.logdisplay.w - move_handle[6] end, y=function(self) return self.logdisplay.h - move_handle[6] end, name="Game Log"},
chatlog = {x=function(self) return profile.chat.w - move_handle[6] end, y=function(self) return profile.chat.h - move_handle[6] end, name="Online Chat Log"},
hotkeys = {x=function(self) return self.places.hotkeys.w - move_handle[6] end, y=function(self) return self.places.hotkeys.h - move_handle[6] end, name="Hotkeys"},
mainicons = {x=0, y=0, name="Game Actions"},
}
self:resetPlaces()
table.merge(self.places, config.settings.tome.uiset_minimalist and config.settings.tome.uiset_minimalist.places or {}, true)
local w, h = core.display.size()
-- Adjsut to account for resolution change
if config.settings.tome.uiset_minimalist and config.settings.tome.uiset_minimalist.save_size then
local ow, oh = config.settings.tome.uiset_minimalist.save_size.w, config.settings.tome.uiset_minimalist.save_size.h
-- Adjust UI
local w2, h2 = math.floor(ow / 2), math.floor(oh / 2)
for what, d in pairs(self.places) do
if d.x > w2 then d.x = d.x + w - ow end
if d.y > h2 then d.y = d.y + h - oh end
end
end
self.sizes = {}
self.tbbuttons = {inven=0.6, mainmenu=0.6, lore=0.6, quest=0.6}
self.buffs_base = UI:makeFrame("ui/icon-frame/frame", 40, 40)
end
function _M:getMainMenuItems()
return {
{"Reset interface positions", function() self:resetPlaces() self:saveSettings() end},
}
end
--- Forbid some options from showing up, they are useless for this ui
function _M:checkGameOption(name)
local list = table.reverse{"icons_temp_effects", "icons_hotkeys", "hotkeys_rows", "log_lines"}
return not list[name]
end
function _M:resetPlaces()
local w, h = core.display.size()
local th = 52
if config.settings.tome.hotkey_icons then th = (4 + config.settings.tome.hotkey_icons_size) * config.settings.tome.hotkey_icons_rows end
local hup = h - th
self.places = {
player = {x=0, y=0, scale=1, a=1},
resources = {x=0, y=111, scale=1, a=1},
minimap = {x=w - 239, y=0, scale=1, a=1},
buffs = {x=w - 40, y=200, scale=1, a=1},
party = {x=pf_bg[6], y=0, scale=1, a=1},
gamelog = {x=0, y=hup - 210, w=math.floor(w/2), h=200, scale=1, a=1},
chatlog = {x=math.floor(w/2), y=hup - 210, w=math.floor(w/2), h=200, scale=1, a=1},
mainicons = {x=w - tb_bg[6] * 0.5, y=h - tb_bg[7] * 5 * 0.5 - 5, scale=1, a=1},
hotkeys = {x=10, y=h - th, w=w-60, h=th, scale=1, a=1},
}
end
function _M:boundPlaces(w, h)
w = w or game.w
h = h or game.h
for what, d in pairs(self.places) do
if d.x then
d.x = math.floor(d.x)
d.y = math.floor(d.y)
if d.w and d.h then
d.scale = 1
d.x = util.bound(d.x, 0, w - d.w)
d.y = util.bound(d.y, 0, h - d.h)
elseif d.scale then
d.scale = util.bound(d.scale, 0.5, 2)
local mx, my = util.getval(self.mhandle_pos[what].x, self), util.getval(self.mhandle_pos[what].y, self)
d.x = util.bound(d.x, -mx * d.scale, w - mx * d.scale - move_handle[6] * d.scale)
d.y = util.bound(d.y, -my * d.scale, self.map_h_stop - my * d.scale - move_handle[7] * d.scale)
end
end
end
end
function _M:saveSettings()
self:boundPlaces()
local lines = {}
lines[#lines+1] = ("tome.uiset_minimalist = {}"):format()
lines[#lines+1] = ("tome.uiset_minimalist.save_size = {w=%d, h=%d}"):format(game.w, game.h)
lines[#lines+1] = ("tome.uiset_minimalist.places = {}"):format(w)
for _, w in ipairs{"player", "resources", "party", "buffs", "minimap", "gamelog", "chatlog", "hotkeys", "mainicons"} do
lines[#lines+1] = ("tome.uiset_minimalist.places.%s = {}"):format(w)
if self.places[w] then for k, v in pairs(self.places[w]) do
lines[#lines+1] = ("tome.uiset_minimalist.places.%s.%s = %f"):format(w, k, v)
end end
end
game:saveSettings("tome.uiset_minimalist", table.concat(lines, "\n"))
end
function _M:toggleUI()
UISet.toggleUI(self)
print("Toggling UI", self.no_ui)
self:resizeIconsHotkeysToolbar()
self.res = {}
self.party = {}
self.tbuff = {}
self.pbuff = {}
if game.level then self:setupMinimap(game.level) end
game.player.changed = true
end
function _M:activate()
local size, size_mono, font, font_mono, font_mono_h, font_h
if config.settings.tome.fonts.type == "fantasy" then
size = ({normal=16, small=14, big=18})[config.settings.tome.fonts.size]
size_mono = ({normal=14, small=10, big=16})[config.settings.tome.fonts.size]
font = "/data/font/DroidSans.ttf"
font_mono = "/data/font/DroidSansMono.ttf"
else
size = ({normal=12, small=10, big=14})[config.settings.tome.fonts.size]
size_mono = ({normal=12, small=10, big=14})[config.settings.tome.fonts.size]
font = "/data/font/Vera.ttf"
font_mono = "/data/font/VeraMono.ttf"
end
local f = core.display.newFont(font, size)
font_h = f:lineSkip()
f = core.display.newFont(font_mono, size_mono)
font_mono_h = f:lineSkip()
self.init_font = font
self.init_size_font = size
self.init_font_h = font_h
self.init_font_mono = font_mono
self.init_size_mono = size_mono
self.init_font_mono_h = font_mono_h
self.buff_font = core.display.newFont(font_mono, size_mono * 2, true)
self.hotkeys_display_text = HotkeysDisplay.new(nil, self.places.hotkeys.x, self.places.hotkeys.y, self.places.hotkeys.w, self.places.hotkeys.h, nil, font_mono, size_mono)
self.hotkeys_display_text:enableShadow(0.6)
self.hotkeys_display_text:setColumns(3)
self:resizeIconsHotkeysToolbar()
self.logdisplay = LogDisplay.new(0, 0, self.places.gamelog.w, self.places.gamelog.h, nil, font, size, nil, nil)
self.logdisplay.resizeToLines = function() end
self.logdisplay:enableShadow(1)
self.logdisplay:enableFading(config.settings.tome.log_fade or 3)
profile.chat:resize(0, 0, self.places.chatlog.w, self.places.chatlog.h, font, size, nil, nil)
profile.chat.resizeToLines = function() profile.chat:resize(0 + (game.w) / 2, self.map_h_stop - font_h * config.settings.tome.log_lines -16, (game.w) / 2, font_h * config.settings.tome.log_lines) end
profile.chat:enableShadow(1)
profile.chat:enableFading(config.settings.tome.log_fade or 3)
profile.chat:enableDisplayChans(false)
self.npcs_display = ActorsSeenDisplay.new(nil, 0, game.h - font_mono_h * 4.2, game.w, font_mono_h * 4.2, "/data/gfx/ui/talents-list.png", font_mono, size_mono)
self.npcs_display:setColumns(3)
game.log = function(style, ...) if type(style) == "number" then game.uiset.logdisplay(...) else game.uiset.logdisplay(style, ...) end end
game.logChat = function(style, ...)
if true or not config.settings.tome.chat_log then return end
if type(style) == "number" then
local old = game.uiset.logdisplay.changed
game.uiset.logdisplay(...) else game.uiset.logdisplay(style, ...) end
if game.uiset.show_userchat then game.uiset.logdisplay.changed = old end
end
game.logSeen = function(e, style, ...) if e and e.x and e.y and game.level and game.level.map.seens(e.x, e.y) then game.log(style, ...) end end
game.logPlayer = function(e, style, ...) if e == game.player or e == game.party then game.log(style, ...) end end
self:boundPlaces()
end
function _M:setupMinimap(level)
level.map._map:setupMiniMapGridSize(3)
end
function _M:resizeIconsHotkeysToolbar()
local h = 52
if config.settings.tome.hotkey_icons then h = (4 + config.settings.tome.hotkey_icons_size) * config.settings.tome.hotkey_icons_rows end
local oldstop = self.map_h_stop_up or (game.h - h)
self.map_h_stop = game.h
self.map_h_stop_up = game.h - h
self.map_h_stop_tooltip = self.map_h_stop_up
self.hotkeys_display_icons = HotkeysIconsDisplay.new(nil, self.places.hotkeys.x, self.places.hotkeys.y, self.places.hotkeys.w, self.places.hotkeys.h, nil, self.init_font_mono, self.init_size_mono, config.settings.tome.hotkey_icons_size, config.settings.tome.hotkey_icons_size)
self.hotkeys_display_icons:enableShadow(0.6)
if self.no_ui then
self.map_h_stop = game.h
game:resizeMapViewport(game.w, self.map_h_stop)
self.logdisplay.display_y = self.logdisplay.display_y + self.map_h_stop_up - oldstop
profile.chat.display_y = profile.chat.display_y + self.map_h_stop_up - oldstop
game:setupMouse()
return
end
if game.inited then
game:resizeMapViewport(game.w, self.map_h_stop)
self.logdisplay.display_y = self.logdisplay.display_y + self.map_h_stop_up - oldstop
profile.chat.display_y = profile.chat.display_y + self.map_h_stop_up - oldstop
game:setupMouse()
end
self.hotkeys_display = config.settings.tome.hotkey_icons and self.hotkeys_display_icons or self.hotkeys_display_text
self.hotkeys_display.actor = game.player
end
function _M:handleResolutionChange(w, h, ow, oh)
print("minimalist:handleResolutionChange: adjusting UI")
-- what was the point of this recursive call?
-- local w, h = core.display.size()
-- game:setResolution(w.."x"..h, true)
-- Adjust UI
local w2, h2 = math.floor(ow / 2), math.floor(oh / 2)
for what, d in pairs(self.places) do
if d.x > w2 then d.x = d.x + w - ow end
if d.y > h2 then d.y = d.y + h - oh end
end
print("minimalist:handleResolutionChange: toggling UI to refresh")
-- Toggle the UI to refresh the changes
self:toggleUI()
self:toggleUI()
self:boundPlaces()
self:saveSettings()
print("minimalist:handleResolutionChange: saved settings")
return true
end
function _M:getMapSize()
local w, h = core.display.size()
return 0, 0, w, (self.map_h_stop or 80) - 16
end
function _M:uiMoveResize(what, button, mx, my, xrel, yrel, bx, by, event, mode, on_change, add_text)
if self.locked then return end
mode = mode or "rescale"
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, self.mhandle_pos[what].name.."\n---\nLeft mouse drag&drop to move the frame\nRight mouse drag&drop to scale up/down\nMiddle click to reset to default scale"..(add_text or ""))
if event == "button" and button == "middle" then self.places[what].scale = 1 self:saveSettings()
elseif event == "motion" and button == "left" then
self.ui_moving = what
game.mouse:startDrag(mx, my, s, {kind="ui:move", id=what, dx=bx*self.places[what].scale, dy=by*self.places[what].scale},
function(drag, used) self:saveSettings() self.ui_moving = nil if on_change then on_change("move") end end,
function(drag, _, x, y) if self.places[drag.payload.id] then self.places[drag.payload.id].x = x-drag.payload.dx self.places[drag.payload.id].y = y-drag.payload.dy self:boundPlaces() if on_change then on_change("move") end end end,
true
)
elseif event == "motion" and button == "right" then
if mode == "rescale" then
game.mouse:startDrag(mx, my, s, {kind="ui:rescale", id=what, bx=bx, by=by},
function(drag, used) self:saveSettings() if on_change then on_change(mode) end end,
function(drag, _, x, y) if self.places[drag.payload.id] then
self.places[drag.payload.id].scale = util.bound(math.max((x-self.places[drag.payload.id].x)/drag.payload.bx), 0.5, 2)
self:boundPlaces()
if on_change then on_change(mode) end
end end,
true
)
elseif mode == "resize" and self.places[what] then
game.mouse:startDrag(mx, my, s, {kind="ui:resize", id=what, ox=mx - (self.places[what].x + util.getval(self.mhandle_pos[what].x, self)), oy=my - (self.places[what].y + util.getval(self.mhandle_pos[what].y, self))},
function(drag, used) self:saveSettings() if on_change then on_change(mode) end end,
function(drag, _, x, y) if self.places[drag.payload.id] then
self.places[drag.payload.id].w = math.max(20, x - self.places[drag.payload.id].x + drag.payload.ox)
self.places[drag.payload.id].h = math.max(20, y - self.places[drag.payload.id].y + drag.payload.oy)
if on_change then on_change(mode) end
end end,
true
)
end
end
end
function _M:computePadding(what, x1, y1, x2, y2)
self.sizes[what] = {}
local size = self.sizes[what]
if x2 < x1 then x1, x2 = x2, x1 end
if y2 < y1 then y1, y2 = y2, y1 end
size.x1 = x1
size.x2 = x2
size.y1 = y1
size.y2 = y2
if x1 <= 0 then
Map.viewport_padding_4 = math.max(Map.viewport_padding_4, math.floor((x2 - x1) / Map.tile_w))
size.left = true
end
if x2 >= Map.viewport.width then
Map.viewport_padding_6 = math.max(Map.viewport_padding_6, math.floor((x2 - x1) / Map.tile_w))
size.right = true
end
if y1 <= 0 then
Map.viewport_padding_8 = math.max(Map.viewport_padding_8, math.floor((y2 - y1) / Map.tile_h))
size.top = true
end
if y2 >= Map.viewport.height then
Map.viewport_padding_2 = math.max(Map.viewport_padding_2, math.floor((y2 - y1) / Map.tile_h))
size.bottom = true
end
if size.top then size.orient = "down"
elseif size.bottom then size.orient = "up"
elseif size.left then size.orient = "right"
elseif size.right then size.orient = "left"
end
end
function _M:showResourceTooltip(x, y, w, h, id, desc, is_first)
if not game.mouse:updateZone(id, x, y, w, h, nil, self.places.resources.scale) then
game.mouse:registerZone(x, y, w, h, function(button, mx, my, xrel, yrel, bx, by, event)
if is_first then
if event == "out" then self.mhandle.resources = nil return
else self.mhandle.resources = true end
-- Move handle
if not self.locked and bx >= self.mhandle_pos.resources.x and bx <= self.mhandle_pos.resources.x + move_handle[6] and by >= self.mhandle_pos.resources.y and by <= self.mhandle_pos.resources.y + move_handle[7] then
if event == "button" and button == "right" then
local player = game.player
local list = {}
if player:knowTalent(player.T_STAMINA_POOL) then list[#list+1] = {name="Stamina", id="stamina"} end
if player:knowTalent(player.T_MANA_POOL) then list[#list+1] = {name="Mana", id="mana"} end
if player:isTalentActive(player.T_NECROTIC_AURA) then list[#list+1] = {name="Necrotic", id="soul"} end
if player:knowTalent(player.T_EQUILIBRIUM_POOL) then list[#list+1] = {name="Equilibrium", id="equilibrium"} end
if player:knowTalent(player.T_POSITIVE_POOL) then list[#list+1] = {name="Positive", id="positive"} end
if player:knowTalent(player.T_NEGATIVE_POOL) then list[#list+1] = {name="Negative", id="negative"} end
if player:knowTalent(player.T_PARADOX_POOL) then list[#list+1] = {name="Paradox", id="paradox"} end
if player:knowTalent(player.T_VIM_POOL) then list[#list+1] = {name="Vim", id="vim"} end
if player:knowTalent(player.T_HATE_POOL) then list[#list+1] = {name="Hate", id="hate"} end
if player:knowTalent(player.T_PSI_POOL) then list[#list+1] = {name="Psi", id="psi"} end
if player:knowTalent(player.T_FEEDBACK_POOL) then list[#list+1] = {name="Feedback", id="feedback"} end
Dialog:listPopup("Display/Hide resources", "Toggle:", list, 300, 300, function(sel)
if not sel or not sel.id then return end
game.player["_hide_resource_"..sel.id] = not game.player["_hide_resource_"..sel.id]
end)
return
end
self:uiMoveResize("resources", button, mx, my, xrel, yrel, bx, by, event, nil, nil, "\nRight click to toggle resources bars visibility")
return
end
end
local extra = {log_str=desc}
game.mouse:delegate(button, mx, my, xrel, yrel, nil, nil, event, "playmap", extra)
end, nil, id, true, self.places.resources.scale)
end
end
function _M:resourceOrientStep(orient, bx, by, scale, x, y, w, h)
if orient == "down" or orient == "up" then
x = x + w
if (x + w) * scale >= game.w - bx then x = 0 y = y + h end
elseif orient == "right" or orient == "left" then
y = y + h
if (y + h) * scale >= self.map_h_stop - by then y = 0 x = x + w end
end
return x, y
end
function _M:displayResources(scale, bx, by, a)
local player = game.player
if player then
local orient = self.sizes.resources and self.sizes.resources.orient or "right"
local x, y = 0, 0
-----------------------------------------------------------------------------------
-- Air
if player.air < player.max_air then
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
if air_sha.shad then air_sha:setUniform("a", a) air_sha.shad:use(true) end
local p = player:getAir() / player.max_air
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], air_c[1], air_c[2], air_c[3], a)
if air_sha.shad then air_sha.shad:use(false) end
if not self.res.air or self.res.air.vc ~= player.air or self.res.air.vm ~= player.max_air or self.res.air.vr ~= player.air_regen then
self.res.air = {
vc = player.air, vm = player.max_air, vr = player.air_regen,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d/%d"):format(player.air, player.max_air), 255, 255, 255):glTexture()},
regen={core.display.drawStringBlendedNewSurface(sfont_sha, ("%+0.2f"):format(player.air_regen), 255, 255, 255):glTexture()},
}
end
local dt = self.res.air.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
dt = self.res.air.regen
dt[1]:toScreenFull(2+x+144, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+144, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_air_dark
if player.air >= player.max_air * 0.5 then front = fshat_air end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:air", self.TOOLTIP_AIR)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:air") then game.mouse:unregisterZone("res:air") end
-----------------------------------------------------------------------------------
-- Life & shield
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
if life_sha.shad then life_sha:setUniform("a", a) life_sha.shad:use(true) end
local p = math.min(1, math.max(0, player.life / player.max_life))
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], life_c[1], life_c[2], life_c[3], a)
if life_sha.shad then life_sha.shad:use(false) end
local life_regen = player.life_regen * util.bound((player.healing_factor or 1), 0, 2.5)
if not self.res.life or self.res.life.vc ~= player.life or self.res.life.vm ~= player.max_life or self.res.life.vr ~= life_regen then
self.res.life = {
vc = player.life, vm = player.max_life, vr = life_regen,
cur = {core.display.drawStringBlendedNewSurface(font_sha, (player.life < 0) and "???" or ("%d/%d"):format(player.life, player.max_life), 255, 255, 255):glTexture()},
regen={core.display.drawStringBlendedNewSurface(sfont_sha, ("%+0.2f"):format(life_regen), 255, 255, 255):glTexture()},
}
end
local dt = self.res.life.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
dt = self.res.life.regen
dt[1]:toScreenFull(2+x+144, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+144, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local shield, max_shield = 0, 0
if player:attr("time_shield") then shield = shield + player.time_shield_absorb max_shield = max_shield + player.time_shield_absorb_max end
if player:attr("damage_shield") then shield = shield + player.damage_shield_absorb max_shield = max_shield + player.damage_shield_absorb_max end
if player:attr("displacement_shield") then shield = shield + player.displacement_shield max_shield = max_shield + player.displacement_shield_max end
if max_shield > 0 then
if shield_sha.shad then shield_sha:setUniform("a", a * 0.5) shield_sha.shad:use(true) end
local p = math.min(1, math.max(0, shield / max_shield))
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], shield_c[1], shield_c[2], shield_c[3], 0.5 * a)
if shield_sha.shad then shield_sha.shad:use(false) end
if not self.res.shield or self.res.shield.vc ~= shield or self.res.shield.vm ~= max_shield then
self.res.shield = {
vc = shield, vm = max_shield,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d/%d"):format(shield, max_shield), 255, 215, 0):glTexture()},
}
end
local dt = self.res.shield.cur
dt[1]:toScreenFull(2+x+170-dt[6], 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+170-dt[6], y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:shield", self.TOOLTIP_DAMAGE_SHIELD.."\n---\n"..self.TOOLTIP_LIFE, true)
if game.mouse:getZone("res:life") then game.mouse:unregisterZone("res:life") end
else
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:life", self.TOOLTIP_LIFE, true)
if game.mouse:getZone("res:shield") then game.mouse:unregisterZone("res:shield") end
end
local front = fshat_life_dark
if max_shield > 0 then
front = fshat_shield_dark
if shield >= max_shield * 0.8 then front = fshat_shield end
elseif player.life >= player.max_life then front = fshat_life end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
if not self.locked then
move_handle[1]:toScreenFull(fshat[6] / 2 - move_handle[6], 0, move_handle[6], move_handle[7], move_handle[2], move_handle[3])
end
-----------------------------------------------------------------------------------
-- Stamina
if player:knowTalent(player.T_STAMINA_POOL) and not player._hide_resource_stamina then
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
if stam_sha.shad then stam_sha:setUniform("a", a) stam_sha.shad:use(true) end
local p = player:getStamina() / player.max_stamina
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], stam_c[1], stam_c[2], stam_c[3], a)
if stam_sha.shad then stam_sha.shad:use(false) end
if not self.res.stamina or self.res.stamina.vc ~= player.stamina or self.res.stamina.vm ~= player.max_stamina or self.res.stamina.vr ~= player.stamina_regen then
self.res.stamina = {
hidable = "Stamina",
vc = player.stamina, vm = player.max_stamina, vr = player.stamina_regen,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d/%d"):format(player.stamina, player.max_stamina), 255, 255, 255):glTexture()},
regen={core.display.drawStringBlendedNewSurface(sfont_sha, ("%+0.2f"):format(player.stamina_regen), 255, 255, 255):glTexture()},
}
end
local dt = self.res.stamina.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
dt = self.res.stamina.regen
dt[1]:toScreenFull(2+x+144, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+144, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_stamina_dark
if player.stamina >= player.max_stamina then front = fshat_stamina end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:stamina", self.TOOLTIP_STAMINA)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:stamina") then game.mouse:unregisterZone("res:stamina") end
-----------------------------------------------------------------------------------
-- Mana
if player:knowTalent(player.T_MANA_POOL) and not player._hide_resource_mana then
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
if mana_sha.shad then mana_sha:setUniform("a", a) mana_sha.shad:use(true) end
local p = player:getMana() / player.max_mana
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], mana_c[1], mana_c[2], mana_c[3], a)
if mana_sha.shad then mana_sha.shad:use(false) end
if not self.res.mana or self.res.mana.vc ~= player.mana or self.res.mana.vm ~= player.max_mana or self.res.mana.vr ~= player.mana_regen then
self.res.mana = {
hidable = "Mana",
vc = player.mana, vm = player.max_mana, vr = player.mana_regen,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d/%d"):format(player.mana, player.max_mana), 255, 255, 255):glTexture()},
regen={core.display.drawStringBlendedNewSurface(sfont_sha, ("%+0.2f"):format(player.mana_regen), 255, 255, 255):glTexture()},
}
end
local dt = self.res.mana.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
dt = self.res.mana.regen
dt[1]:toScreenFull(2+x+144, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+144, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_mana_dark
if player.mana >= player.max_mana then front = fshat_mana end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:mana", self.TOOLTIP_MANA)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:mana") then game.mouse:unregisterZone("res:mana") end
-----------------------------------------------------------------------------------
-- Souls
if player:isTalentActive(player.T_NECROTIC_AURA) and not player._hide_resource_soul then
local pt = player:isTalentActive(player.T_NECROTIC_AURA)
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
if soul_sha.shad then soul_sha:setUniform("a", a) soul_sha.shad:use(true) end
local p = pt.souls / pt.souls_max
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], soul_c[1], soul_c[2], soul_c[3], a)
if soul_sha.shad then soul_sha.shad:use(false) end
if not self.res.soul or self.res.soul.vc ~= pt.souls or self.res.soul.vm ~= pt.souls_max then
self.res.soul = {
hidable = "Souls",
vc = pt.souls, vm = player.souls_max,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d/%d"):format(pt.souls, pt.souls_max), 255, 255, 255):glTexture()},
}
end
local dt = self.res.soul.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_soul_dark
if pt.souls >= pt.souls_max then front = fshat_soul end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:necrotic", self.TOOLTIP_NECROTIC_AURA)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:necrotic") then game.mouse:unregisterZone("res:necrotic") end
-----------------------------------------------------------------------------------
-- Equilibirum
if player:knowTalent(player.T_EQUILIBRIUM_POOL) and not player._hide_resource_equilibrium then
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
local _, chance = player:equilibriumChance()
local s = 100 - chance
if s > 15 then s = 15 end
s = s / 15
if equi_sha.shad then
equi_sha:setUniform("pivot", math.sqrt(s))
equi_sha:setUniform("a", a)
equi_sha:setUniform("speed", 10000 - s * 7000)
equi_sha.shad:use(true)
end
local p = chance / 100
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], equi_c[1], equi_c[2], equi_c[3], a)
if equi_sha.shad then equi_sha.shad:use(false) end
if not self.res.equilibrium or self.res.equilibrium.vc ~= player.equilibrium or self.res.equilibrium.vr ~= chance then
self.res.equilibrium = {
hidable = "Equilibrium",
vc = player.equilibrium, vr = chance,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d"):format(player.equilibrium), 255, 255, 255):glTexture()},
regen={core.display.drawStringBlendedNewSurface(sfont_sha, ("%d%%"):format(100-chance), 255, 255, 255):glTexture()},
}
end
local dt = self.res.equilibrium.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
dt = self.res.equilibrium.regen
dt[1]:toScreenFull(2+x+144, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+144, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_equi
if chance <= 85 then front = fshat_equi_dark end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:equi", self.TOOLTIP_EQUILIBRIUM)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:equi") then game.mouse:unregisterZone("res:equi") end
-----------------------------------------------------------------------------------
-- Positive
if player:knowTalent(player.T_POSITIVE_POOL) and not player._hide_resource_positive then
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
if pos_sha.shad then pos_sha:setUniform("a", a) pos_sha.shad:use(true) end
local p = player:getPositive() / player.max_positive
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], pos_c[1], pos_c[2], pos_c[3], a)
if pos_sha.shad then pos_sha.shad:use(false) end
if not self.res.positive or self.res.positive.vc ~= player.positive or self.res.positive.vm ~= player.max_positive or self.res.positive.vr ~= player.positive_regen then
self.res.positive = {
hidable = "Positive",
vc = player.positive, vm = player.max_positive, vr = player.positive_regen,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d/%d"):format(player.positive, player.max_positive), 255, 255, 255):glTexture()},
regen={core.display.drawStringBlendedNewSurface(sfont_sha, ("%+0.2f"):format(player.positive_regen), 255, 255, 255):glTexture()},
}
end
local dt = self.res.positive.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
dt = self.res.positive.regen
dt[1]:toScreenFull(2+x+144, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+144, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_positive_dark
if player.positive >= player.max_positive * 0.7 then front = fshat_positive end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:positive", self.TOOLTIP_POSITIVE)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:positive") then game.mouse:unregisterZone("res:positive") end
-----------------------------------------------------------------------------------
-- Negative
if player:knowTalent(player.T_NEGATIVE_POOL) and not player._hide_resource_negative then
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
if neg_sha.shad then neg_sha:setUniform("a", a) neg_sha.shad:use(true) end
local p = player:getNegative() / player.max_negative
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], neg_c[1], neg_c[2], neg_c[3], a)
if neg_sha.shad then neg_sha.shad:use(false) end
if not self.res.negative or self.res.negative.vc ~= player.negative or self.res.negative.vm ~= player.max_negative or self.res.negative.vr ~= player.negative_regen then
self.res.negative = {
hidable = "Negative",
vc = player.negative, vm = player.max_negative, vr = player.negative_regen,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d/%d"):format(player.negative, player.max_negative), 255, 255, 255):glTexture()},
regen={core.display.drawStringBlendedNewSurface(sfont_sha, ("%+0.2f"):format(player.negative_regen), 255, 255, 255):glTexture()},
}
end
local dt = self.res.negative.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
dt = self.res.negative.regen
dt[1]:toScreenFull(2+x+144, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+144, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_negative_dark
if player.negative >= player.max_negative * 0.7 then front = fshat_negative end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:negative", self.TOOLTIP_NEGATIVE)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:negative") then game.mouse:unregisterZone("res:negative") end
-----------------------------------------------------------------------------------
-- Paradox
if player:knowTalent(player.T_PARADOX_POOL) and not player._hide_resource_paradox then
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
local _, chance = player:paradoxFailChance()
local s = chance
if s > 15 then s = 15 end
s = s / 15
if paradox_sha.shad then
paradox_sha:setUniform("pivot", math.sqrt(s))
paradox_sha:setUniform("a", a)
paradox_sha:setUniform("speed", 10000 - s * 7000)
paradox_sha.shad:use(true)
end
local p = 1 - chance / 100
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], paradox_c[1], paradox_c[2], paradox_c[3], a)
if paradox_sha.shad then paradox_sha.shad:use(false) end
if not self.res.paradox or self.res.paradox.vc ~= player.paradox or self.res.paradox.vr ~= chance then
self.res.paradox = {
hidable = "Paradox",
vc = player.paradox, vr = chance,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d"):format(player.paradox), 255, 255, 255):glTexture()},
regen={core.display.drawStringBlendedNewSurface(sfont_sha, ("%d%%"):format(chance), 255, 255, 255):glTexture()},
}
end
local dt = self.res.paradox.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
dt = self.res.paradox.regen
dt[1]:toScreenFull(2+x+144, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+144, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_paradox
if chance <= 10 then front = fshat_paradox_dark end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:paradox", self.TOOLTIP_PARADOX)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:paradox") then game.mouse:unregisterZone("res:paradox") end
-----------------------------------------------------------------------------------
-- Vim
if player:knowTalent(player.T_VIM_POOL) and not player._hide_resource_vim then
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
if vim_sha.shad then vim_sha:setUniform("a", a) vim_sha.shad:use(true) end
local p = player:getVim() / player.max_vim
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], vim_c[1], vim_c[2], vim_c[3], a)
if vim_sha.shad then vim_sha.shad:use(false) end
if not self.res.vim or self.res.vim.vc ~= player.vim or self.res.vim.vm ~= player.max_vim or self.res.vim.vr ~= player.vim_regen then
self.res.vim = {
hidable = "Vim",
vc = player.vim, vm = player.max_vim, vr = player.vim_regen,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d/%d"):format(player.vim, player.max_vim), 255, 255, 255):glTexture()},
regen={core.display.drawStringBlendedNewSurface(sfont_sha, ("%+0.2f"):format(player.vim_regen), 255, 255, 255):glTexture()},
}
end
local dt = self.res.vim.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
dt = self.res.vim.regen
dt[1]:toScreenFull(2+x+144, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+144, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_vim_dark
if player.vim >= player.max_vim then front = fshat_vim end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:vim", self.TOOLTIP_VIM)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:vim") then game.mouse:unregisterZone("res:vim") end
-----------------------------------------------------------------------------------
-- Hate
if player:knowTalent(player.T_HATE_POOL) and not player._hide_resource_hate then
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
if hate_sha.shad then hate_sha:setUniform("a", a) hate_sha.shad:use(true) end
local p = player:getHate() / player.max_hate
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], hate_c[1], hate_c[2], hate_c[3], a)
if hate_sha.shad then hate_sha.shad:use(false) end
if not self.res.hate or self.res.hate.vc ~= player.hate or self.res.hate.vm ~= player.max_hate or self.res.hate.vr ~= player.hate_regen then
self.res.hate = {
hidable = "Hate",
vc = player.hate, vm = player.max_hate, vr = player.hate_regen,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d/%d"):format(player.hate, player.max_hate), 255, 255, 255):glTexture()},
regen={core.display.drawStringBlendedNewSurface(sfont_sha, ("%+0.1f"):format(player.hate_regen), 255, 255, 255):glTexture()},
}
end
local dt = self.res.hate.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
dt = self.res.hate.regen
dt[1]:toScreenFull(2+x+144, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+144, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_hate_dark
if player.hate >= 100 then front = fshat_hate end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:hate", self.TOOLTIP_HATE)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:hate") then game.mouse:unregisterZone("res:hate") end
-----------------------------------------------------------------------------------
-- Psi
if player:knowTalent(player.T_PSI_POOL) and not player._hide_resource_psi then
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
if psi_sha.shad then psi_sha:setUniform("a", a) psi_sha.shad:use(true) end
local p = player:getPsi() / player.max_psi
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], psi_c[1], psi_c[2], psi_c[3], a)
if psi_sha.shad then psi_sha.shad:use(false) end
if not self.res.psi or self.res.psi.vc ~= player.psi or self.res.psi.vm ~= player.max_psi or self.res.psi.vr ~= player.psi_regen then
self.res.psi = {
hidable = "Psi",
vc = player.psi, vm = player.max_psi, vr = player.psi_regen,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d/%d"):format(player.psi, player.max_psi), 255, 255, 255):glTexture()},
regen={core.display.drawStringBlendedNewSurface(sfont_sha, ("%+0.2f"):format(player.psi_regen), 255, 255, 255):glTexture()},
}
end
local dt = self.res.psi.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
dt = self.res.psi.regen
dt[1]:toScreenFull(2+x+144, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+144, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_psi_dark
if player.psi >= player.max_psi then front = fshat_psi end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:psi", self.TOOLTIP_PSI)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:psi") then game.mouse:unregisterZone("res:psi") end
-----------------------------------------------------------------------------------
-- Feedback
if player.psionic_feedback_max and not player._hide_resource_feedback then
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
if feedback_sha.shad then feedback_sha:setUniform("a", a) feedback_sha.shad:use(true) end
local p = player:getFeedback() / player:getMaxFeedback()
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], feedback_c[1], feedback_c[2], feedback_c[3], a)
if feedback_sha.shad then feedback_sha.shad:use(false) end
if not self.res.feedback or self.res.feedback.vc ~= player:getFeedback() or self.res.feedback.vm ~= player:getMaxFeedback() or self.res.feedback.vr ~= player:getFeedbackDecay() then
self.res.feedback = {
hidable = "Feedback",
vc = player:getFeedback(), vm = player:getMaxFeedback(), vr = player:getFeedbackDecay(),
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d/%d"):format(player:getFeedback(), player:getMaxFeedback()), 255, 255, 255):glTexture()},
regen={core.display.drawStringBlendedNewSurface(sfont_sha, ("%+0.2f"):format(-player:getFeedbackDecay()), 255, 255, 255):glTexture()},
}
end
local dt = self.res.feedback.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
dt = self.res.feedback.regen
dt[1]:toScreenFull(2+x+144, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+144, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_feedback_dark
if player.psionic_feedback >= player.psionic_feedback_max then front = fshat_feedback end
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:feedback", self.TOOLTIP_FEEDBACK)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:feedback") then game.mouse:unregisterZone("res:feedback") end
-----------------------------------------------------------------------------------
-- Fortress Energy
if player.is_fortress and not player._hide_resource_fortress then
local q = game:getPlayer(true):hasQuest("shertul-fortress")
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
local p = 100 / 100
if fortress_sha.shad then fortress_sha:setUniform("a", a) fortress_sha.shad:use(true) end
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], fortress_c[1], fortress_c[2], fortress_c[3], a)
if fortress_sha.shad then fortress_sha.shad:use(false) end
if not self.res.fortress or self.res.fortress.vc ~= q.shertul_energy then
self.res.fortress = {
hidable = "Fortress",
vc = q.shertul_energy,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d"):format(q.shertul_energy), 255, 255, 255):glTexture()},
}
end
local dt = self.res.fortress.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat_fortress
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, fshat[6], fshat[7], "res:fortress", self.TOOLTIP_FORTRESS_ENERGY)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
elseif game.mouse:getZone("res:fortress") then game.mouse:unregisterZone("res:fortress") end
-- Any hooks
local hd = {"UISet:Minimalist:Resources", a=a, player=player, x=x, y=y, bx=bx, by=by, orient=orient, scale=scale}
if self:triggerHook(hd) then
x, y = hd.x, hd.y
end
-----------------------------------------------------------------------------------
-- Ammo
local quiver = player:getInven("QUIVER")
local ammo = quiver and quiver[1]
if ammo then
local amt, max = 0, 0
local shad, bg
if ammo.type == "alchemist-gem" then
shad, bg = _M["ammo_shadow_alchemist-gem"], _M["ammo_alchemist-gem"]
amt = ammo:getNumber()
else
shad, bg = _M["ammo_shadow_"..ammo.subtype] or ammo_shadow_default, _M["ammo_"..ammo.subtype] or ammo_default
amt, max = ammo.combat.shots_left, ammo.combat.capacity
end
shad[1]:toScreenFull(x, y, shad[6], shad[7], shad[2], shad[3], 1, 1, 1, a)
bg[1]:toScreenFull(x, y, bg[6], bg[7], bg[2], bg[3], 1, 1, 1, a)
if not self.res.ammo or self.res.ammo.vc ~= amt or self.res.ammo.vm ~= max then
self.res.ammo = {
vc = amt, vm = max,
cur = {core.display.drawStringBlendedNewSurface(font_sha, max > 0 and ("%d/%d"):format(amt, max) or ("%d"):format(amt), 255, 255, 255):glTexture()},
}
end
local dt = self.res.ammo.cur
dt[1]:toScreenFull(2+x+44, 2+y+3 + (bg[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+44, y+3 + (bg[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
end
-----------------------------------------------------------------------------------
-- Hourglass
if game.level and game.level.turn_counter then
sshat_hourglass[1]:toScreenFull(x-6, y+8, sshat_hourglass[6], sshat_hourglass[7], sshat_hourglass[2], sshat_hourglass[3], 1, 1, 1, a)
local c = game.level.turn_counter
local m = math.max(game.level.max_turn_counter, c)
local p = 1 - c / m
shat_hourglass_top[1]:toScreenPrecise(x+11, y+32 + shat_hourglass_top[7] * p, shat_hourglass_top[6], shat_hourglass_top[7] * (1-p), 0, 1/shat_hourglass_top[4], p/shat_hourglass_top[5], 1/shat_hourglass_top[5], save_c[1], save_c[2], save_c[3], a)
shat_hourglass_bottom[1]:toScreenPrecise(x+12, y+72 + shat_hourglass_bottom[7] * (1-p), shat_hourglass_bottom[6], shat_hourglass_bottom[7] * p, 0, 1/shat_hourglass_bottom[4], (1-p)/shat_hourglass_bottom[5], 1/shat_hourglass_bottom[5], save_c[1], save_c[2], save_c[3], a)
if not self.res.hourglass or self.res.hourglass.vc ~= c or self.res.hourglass.vm ~= m then
self.res.hourglass = {
vc = c, vm = m,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d"):format(c/10), 255, 255, 255):glTexture()},
}
end
local front = fshat_hourglass
local dt = self.res.hourglass.cur
dt[1]:toScreenFull(2+x+(front[6]-dt[6])/2, 2+y+90, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+(front[6]-dt[6])/2, y+90, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
self:showResourceTooltip(bx+x*scale, by+y*scale, front[6], front[7], "res:hourglass", game.level.turn_counter_desc or "")
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], front[7])
elseif game.mouse:getZone("res:hourglass") then game.mouse:unregisterZone("res:hourglass") end
-----------------------------------------------------------------------------------
-- Arena display
if game.level and game.level.arena then
local h = self.init_font_h + 2
if not self.arenaframe then
self.arenaframe = UI:makeFrame("ui/textbox", 250, 7 + h * 6)
UI:drawFrame(self.arenaframe, x, y, 1, 1, 1, 0.65)
else
UI:drawFrame(self.arenaframe, x, y, 1, 1, 1, 0.65)
end
local py = y + 2
local px = x + 5
local arena = game.level.arena
local aprint = function (_x, _y, _text, r, g, b)
local surf = { core.display.drawStringBlendedNewSurface(font_sha, _text, r, g, b):glTexture() }
surf[1]:toScreenFull(_x, _y, surf[6], surf[7], surf[2], surf[3], 0, 0, 0, 0.7 * a)
surf[1]:toScreenFull(_x, _y, surf[6], surf[7], surf[2], surf[3], 1, 1, 1, a)
end
if arena.score > world.arena.scores[1].score then
aprint(px, py, ("Score[1st]: %d"):format(arena.score), 255, 255, 100)
else
aprint(px, py, ("Score: %d"):format(arena.score), 255, 255, 255)
end
local _event = ""
if arena.event > 0 then
if arena.event == 1 then
_event = "[MiniBoss]"
elseif arena.event == 2 then
_event = "[Boss]"
elseif arena.event == 3 then
_event = "[Final]"
end
end
py = py + h
if arena.currentWave > world.arena.bestWave then
aprint(px, py, ("Wave(TOP) %d %s"):format(arena.currentWave, _event), 255, 255, 100)
elseif arena.currentWave > world.arena.lastScore.wave then
aprint(px, py, ("Wave %d %s"):format(arena.currentWave, _event), 100, 100, 255)
else
aprint(px, py, ("Wave %d %s"):format(arena.currentWave, _event), 255, 255, 255)
end
py = py + h
if arena.pinch == true then
aprint(px, py, ("Bonus: %d (x%.1f)"):format(arena.bonus, arena.bonusMultiplier), 255, 50, 50)
else
aprint(px, py, ("Bonus: %d (x%.1f)"):format(arena.bonus, arena.bonusMultiplier), 255, 255, 255)
end
py = py + h
if arena.display then
aprint(px, py, arena.display[1], 255, 0, 255)
aprint(px, py + h, " VS", 255, 0, 255)
aprint(px, py + h + h, arena.display[2], 255, 0, 255)
else
aprint(px, py, "Rank: "..arena.printRank(arena.rank, arena.ranks), 255, 255, 255)
end
end
-----------------------------------------------------------------------------------
-- Saving
if savefile_pipe.saving then
sshat[1]:toScreenFull(x-6, y+8, sshat[6], sshat[7], sshat[2], sshat[3], 1, 1, 1, a)
bshat[1]:toScreenFull(x, y, bshat[6], bshat[7], bshat[2], bshat[3], 1, 1, 1, a)
if save_sha.shad then save_sha:setUniform("a", a) save_sha.shad:use(true) end
local p = savefile_pipe.current_nb / savefile_pipe.total_nb
shat[1]:toScreenPrecise(x+49, y+10, shat[6] * p, shat[7], 0, p * 1/shat[4], 0, 1/shat[5], save_c[1], save_c[2], save_c[3], a)
if save_sha.shad then save_sha.shad:use(false) end
if not self.res.save or self.res.save.vc ~= p then
self.res.save = {
vc = p,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("Saving... %d%%"):format(p * 100), 255, 255, 255):glTexture()},
}
end
local dt = self.res.save.cur
dt[1]:toScreenFull(2+x+64, 2+y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7 * a)
dt[1]:toScreenFull(x+64, y+10 + (shat[7]-dt[7])/2, dt[6], dt[7], dt[2], dt[3], 1, 1, 1, a)
local front = fshat
front[1]:toScreenFull(x, y, front[6], front[7], front[2], front[3], 1, 1, 1, a)
x, y = self:resourceOrientStep(orient, bx, by, scale, x, y, fshat[6], fshat[7])
end
-- Compute how much space to reserve on the side
self:computePadding("resources", bx, by, bx + (x + fshat[6]) * scale, by + y * scale)
end
end
function _M:buffOrientStep(orient, bx, by, scale, x, y, w, h, next)
if orient == "down" or orient == "up" then
x = x + w
if (x + w) * scale >= game.w - bx or next then x = 0 y = y + h * (orient == "down" and 1 or -1) end
elseif orient == "right" or orient == "left" then
y = y + h
if (y + h) * scale >= self.map_h_stop - by or next then y = 0 x = x + w * (orient == "right" and 1 or -1) end
end
return x, y
end
function _M:handleEffect(player, eff_id, e, p, x, y, hs, bx, by, is_first, scale, allow_remove)
local dur = p.dur + 1
if not self.tbuff[eff_id..":"..dur] then
local name = e.desc
local desc = nil
local eff_subtype = table.concat(table.keys(e.subtype), "/")
if e.display_desc then name = e.display_desc(self, p) end
if p.save_string and p.amount_decreased and p.maximum and p.total_dur then
desc = ("#{bold}##GOLD#%s\n(%s: %s)#WHITE##{normal}#\n"):format(name, e.type, eff_subtype)..e.long_desc(player, p).." "..("%s reduced the duration of this effect by %d turns, from %d to %d."):format(p.save_string, p.amount_decreased, p.maximum, p.total_dur)
else
desc = ("#{bold}##GOLD#%s\n(%s: %s)#WHITE##{normal}#\n"):format(name, e.type, eff_subtype)..e.long_desc(player, p)
end
if allow_remove then desc = desc.."\n---\nRight click to cancel early." end
local txt = nil
if e.decrease > 0 then
dur = tostring(dur)
txt = self.buff_font:draw(dur, 40, colors.WHITE.r, colors.WHITE.g, colors.WHITE.b, true)[1]
txt.fw, txt.fh = self.buff_font:size(dur)
end
local icon = e.status ~= "detrimental" and frames_colors.ok or frames_colors.cooldown
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if is_first then
if event == "out" then self.mhandle.buffs = nil return
else self.mhandle.buffs = true end
-- Move handle
if not self.locked and bx >= self.mhandle_pos.buffs.x and bx <= self.mhandle_pos.buffs.x + move_handle[6] and by >= self.mhandle_pos.buffs.y and by <= self.mhandle_pos.buffs.y + move_handle[7] then self:uiMoveResize("buffs", button, mx, my, xrel, yrel, bx, by, event) end
end
if allow_remove and event == "button" and button == "right" then
Dialog:yesnoPopup(name, "Really cancel "..name.."?", function(ret)
if ret then
player:removeEffect(eff_id)
end
end)
end
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, desc)
end
local flash = 0
if p.__set_time and p.__set_time >= self.now - 500 then
flash = 5
end
self.tbuff[eff_id..":"..dur] = {eff_id, "tbuff"..eff_id, function(x, y)
core.display.drawQuad(x+4, y+4, 32, 32, 0, 0, 0, 255)
e.display_entity:toScreen(self.hotkeys_display_icons.tiles, x+4, y+4, 32, 32)
UI:drawFrame(self.buffs_base, x, y, icon[1], icon[2], icon[3], 1)
if txt then
txt._tex:toScreenFull(x+4+2 + (40 - txt.fw)/2, y+4+2 + (40 - txt.fh)/2, txt.w, txt.h, txt._tex_w, txt._tex_h, 0, 0, 0, 0.7)
txt._tex:toScreenFull(x+4 + (40 - txt.fw)/2, y+4 + (40 - txt.fh)/2, txt.w, txt.h, txt._tex_w, txt._tex_h)
end
if flash > 0 then
if e.status ~= "detrimental" then core.display.drawQuad(x+4, y+4, 32, 32, 0, 255, 0, 170 - flash * 30)
else core.display.drawQuad(x+4, y+4, 32, 32, 255, 0, 0, 170 - flash * 30)
end
flash = flash - 1
end
end, desc_fct}
end
if not game.mouse:updateZone("tbuff"..eff_id, bx+x*scale, by+y*scale, hs, hs, self.tbuff[eff_id..":"..dur][4], scale) then
game.mouse:unregisterZone("tbuff"..eff_id)
game.mouse:registerZone(bx+x*scale, by+y*scale, hs, hs, self.tbuff[eff_id..":"..dur][4], nil, "tbuff"..eff_id, true, scale)
end
self.tbuff[eff_id..":"..dur][3](x, y)
end
function _M:displayBuffs(scale, bx, by)
local player = game.player
if player then
if player.changed then
for _, d in pairs(self.pbuff) do if not player.sustain_talents[d[1]] then game.mouse:unregisterZone(d[2]) end end
for _, d in pairs(self.tbuff) do if not player.tmp[d[1]] then game.mouse:unregisterZone(d[2]) end end
self.tbuff = {} self.pbuff = {}
end
local orient = self.sizes.buffs and self.sizes.buffs.orient or "right"
local hs = 40
local x, y = 0, 0
local is_first = true
for tid, act in pairs(player.sustain_talents) do
if act then
if not self.pbuff[tid] then
local t = player:getTalentFromId(tid)
local displayName = t.name
if t.getDisplayName then displayName = t.getDisplayName(player, t, player:isTalentActive(tid)) end
local is_first = is_first
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if is_first then
if event == "out" then self.mhandle.buffs = nil return
else self.mhandle.buffs = true end
-- Move handle
if not self.locked and bx >= self.mhandle_pos.buffs.x and bx <= self.mhandle_pos.buffs.x + move_handle[6] and by >= self.mhandle_pos.buffs.y and by <= self.mhandle_pos.buffs.y + move_handle[7] then self:uiMoveResize("buffs", button, mx, my, xrel, yrel, bx, by, event) end
end
local desc = "#GOLD##{bold}#"..displayName.."#{normal}##WHITE#\n"..tostring(player:getTalentFullDescription(t))
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, desc)
end
self.pbuff[tid] = {tid, "pbuff"..tid, function(x, y)
core.display.drawQuad(x+4, y+4, 32, 32, 0, 0, 0, 255)
t.display_entity:toScreen(self.hotkeys_display_icons.tiles, x+4, y+4, 32, 32)
UI:drawFrame(self.buffs_base, x, y, frames_colors.sustain[1], frames_colors.sustain[2], frames_colors.sustain[3], 1)
end, desc_fct}
end
if not game.mouse:updateZone("pbuff"..tid, bx+x*scale, by+y*scale, hs, hs, nil, scale) then
game.mouse:unregisterZone("pbuff"..tid)
game.mouse:registerZone(bx+x*scale, by+y*scale, hs, hs, self.pbuff[tid][4], nil, "pbuff"..tid, true, scale)
end
self.pbuff[tid][3](x, y)
is_first = false
x, y = self:buffOrientStep(orient, bx, by, scale, x, y, hs, hs)
end
end
local good_e, bad_e = {}, {}
for eff_id, p in pairs(player.tmp) do
local e = player.tempeffect_def[eff_id]
if e.status == "detrimental" then bad_e[eff_id] = p else good_e[eff_id] = p end
end
for eff_id, p in pairs(good_e) do
local e = player.tempeffect_def[eff_id]
self:handleEffect(player, eff_id, e, p, x, y, hs, bx, by, is_first, scale, (e.status == "beneficial") or config.settings.cheat)
is_first = false
x, y = self:buffOrientStep(orient, bx, by, scale, x, y, hs, hs)
end
x, y = self:buffOrientStep(orient, bx, by, scale, x, y, hs, hs, true)
for eff_id, p in pairs(bad_e) do
local e = player.tempeffect_def[eff_id]
self:handleEffect(player, eff_id, e, p, x, y, hs, bx, by, is_first, scale, config.settings.cheat)
is_first = false
x, y = self:buffOrientStep(orient, bx, by, scale, x, y, hs, hs)
end
if not self.locked then
move_handle[1]:toScreenFull(40 - move_handle[6], 0, move_handle[6], move_handle[7], move_handle[2], move_handle[3])
end
if orient == "down" or orient == "up" then
self:computePadding("buffs", bx, by, bx + x * scale + hs, by + hs)
else
self:computePadding("buffs", bx, by, bx + hs, by + y * scale + hs)
end
end
end
function _M:partyOrientStep(orient, bx, by, scale, x, y, w, h)
if orient == "down" or orient == "up" then
x = x + w
if (x + w) * scale >= game.w - bx then x = 0 y = y + h end
elseif orient == "right" or orient == "left" then
y = y + h
if (y + h) * scale >= self.map_h_stop - by then y = 0 x = x + w end
end
return x, y
end
function _M:displayParty(scale, bx, by)
if game.player.changed and next(self.party) then
for a, d in pairs(self.party) do if not game.party:hasMember(a) then game.mouse:unregisterZone(d[2]) print("==UNREG part ", d[1].name, d[2]) end end
self.party = {}
end
-- Party members
if #game.party.m_list >= 2 and game.level then
local orient = self.sizes.party and self.sizes.party.orient or "down"
local hs = portrait[7] + 3
local x, y = 0, 0
local is_first = true
for i = 1, #game.party.m_list do
local a = game.party.m_list[i]
if not self.party[a] then
local def = game.party.members[a]
local text = "#GOLD##{bold}#"..a.name.."\n#WHITE##{normal}#Life: "..math.floor(100 * a.life / a.max_life).."%\nLevel: "..a.level.."\n"..def.title
local is_first = is_first
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if is_first then
if event == "out" then self.mhandle.party = nil return
else self.mhandle.party = true end
-- Move handle
if not self.locked and bx >= self.mhandle_pos.party.x and bx <= self.mhandle_pos.party.x + move_handle[6] and by >= self.mhandle_pos.party.y and by <= self.mhandle_pos.party.y + move_handle[7] then
self:uiMoveResize("party", button, mx, my, xrel, yrel, bx, by, event)
return
end
end
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, text)
if event == "button" and button == "left" then
if def.control == "full" then game.party:select(a)
elseif def.orders then game.party:giveOrders(a)
end
elseif event == "button" and button == "right" then
if def.orders then game.party:giveOrders(a) end
end
end
self.party[a] = {a, "party"..a.uid, function(x, y)
core.display.drawQuad(x, y, 40, 40, 0, 0, 0, 255)
if life_sha.shad then life_sha.shad:use(true) end
local p = math.min(1, math.max(0, a.life / a.max_life))
core.display.drawQuad(x+1, y+1 + (1-p)*hs, 38, p*38, life_c[1]*255, life_c[2]*255, life_c[3]*255, 178)
if life_sha.shad then life_sha.shad:use(false) end
a:toScreen(nil, x+4, y+4, 32, 32)
local p = (game.player == a) and portrait or portrait_unsel
if a.unused_stats > 0 or a.unused_talents > 0 or a.unused_generics > 0 or a.unused_talents_types > 0 and def.control == "full" then
p = (game.player == a) and portrait_lev or portrait_unsel_lev
end
p[1]:toScreenFull(x, y, p[6], p[7], p[2], p[3])
end, desc_fct}
end
if not game.mouse:updateZone("party"..a.uid, bx+x*scale, by+y*scale, hs, hs, self.party[a][4], scale) then
game.mouse:unregisterZone("party"..a.uid)
game.mouse:registerZone(bx+x*scale, by+y*scale, hs, hs, self.party[a][4], nil, "party"..a.uid, true, scale)
end
self.party[a][3](x, y)
is_first = false
x, y = self:partyOrientStep(orient, bx, by, scale, x, y, hs, hs)
end
if not self.locked then
move_handle[1]:toScreenFull(portrait[6] - move_handle[6], 0, move_handle[6], move_handle[7], move_handle[2], move_handle[3])
end
self:computePadding("party", bx, by, bx + x * scale, by + y * scale)
end
end
function _M:displayPlayer(scale, bx, by)
local player = game.player
if not game.player then return end
pf_shadow[1]:toScreenFull(0, 0, pf_shadow[6], pf_shadow[7], pf_shadow[2], pf_shadow[3])
pf_bg[1]:toScreenFull(0, 0, pf_bg[6], pf_bg[7], pf_bg[2], pf_bg[3])
player:toScreen(nil, 22, 22, 40, 40)
if (not config.settings.tome.actor_based_movement_mode and self or player).bump_attack_disabled then
pf_defend[1]:toScreenFull(22, 67, pf_defend[6], pf_defend[7], pf_defend[2], pf_defend[3])
else
pf_attack[1]:toScreenFull(22, 67, pf_attack[6], pf_attack[7], pf_attack[2], pf_attack[3])
end
if player.unused_stats > 0 or player.unused_talents > 0 or player.unused_generics > 0 or player.unused_talents_types > 0 then
local glow = (1+math.sin(core.game.getTime() / 500)) / 2 * 100 + 120
pf_levelup[1]:toScreenFull(269, 78, pf_levelup[6], pf_levelup[7], pf_levelup[2], pf_levelup[3], 1, 1, 1, glow / 255)
pf_exp_levelup[1]:toScreenFull(108, 74, pf_exp_levelup[6], pf_exp_levelup[7], pf_exp_levelup[2], pf_exp_levelup[3], 1, 1, 1, glow / 255)
end
local cur_exp, max_exp = player.exp, player:getExpChart(player.level+1)
local p = math.min(1, math.max(0, cur_exp / max_exp))
pf_exp[1]:toScreenPrecise(117, 85, pf_exp[6] * p, pf_exp[7], 0, p * 1/pf_exp[4], 0, 1/pf_exp[5])
if not self.res.exp or self.res.exp.vc ~= p then
self.res.exp = {
vc = p,
cur = {core.display.drawStringBlendedNewSurface(sfont_sha, ("%d%%"):format(p * 100), 255, 255, 255):glTexture()},
}
end
local dt = self.res.exp.cur
dt[1]:toScreenFull(2+87 - dt[6] / 2, 2+89 - dt[7] / 2, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7)
dt[1]:toScreenFull(87 - dt[6] / 2, 89 - dt[7] / 2, dt[6], dt[7], dt[2], dt[3])
if not self.res.money or self.res.money.vc ~= player.money then
self.res.money = {
vc = player.money,
cur = {core.display.drawStringBlendedNewSurface(font_sha, ("%d"):format(player.money), 255, 215, 0):glTexture()},
}
end
local dt = self.res.money.cur
dt[1]:toScreenFull(2+112 - dt[6] / 2, 2+43, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7)
dt[1]:toScreenFull(112 - dt[6] / 2, 43, dt[6], dt[7], dt[2], dt[3])
if not self.res.pname or self.res.pname.vc ~= player.name then
self.res.pname = {
vc = player.name,
cur = {core.display.drawStringBlendedNewSurface(font_sha, player.name, 255, 255, 255):glTexture()},
}
end
local dt = self.res.pname.cur
dt[1]:toScreenFull(2+166, 2+13, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7)
dt[1]:toScreenFull(166, 13, dt[6], dt[7], dt[2], dt[3])
if not self.res.plevel or self.res.plevel.vc ~= player.level then
self.res.plevel = {
vc = player.level,
cur = {core.display.drawStringBlendedNewSurface(font_sha, "Lvl "..player.level, 255, 255, 255):glTexture()},
}
end
local dt = self.res.plevel.cur
dt[1]:toScreenFull(2+253, 2+46, dt[6], dt[7], dt[2], dt[3], 0, 0, 0, 0.7)
dt[1]:toScreenFull(253, 46, dt[6], dt[7], dt[2], dt[3])
if player:attr("encumbered") then
local glow = (1+math.sin(core.game.getTime() / 500)) / 2 * 100 + 120
pf_encumber[1]:toScreenFull(162, 38, pf_encumber[6], pf_encumber[7], pf_encumber[2], pf_encumber[3], 1, 1, 1, glow / 255)
end
if not self.locked then
move_handle[1]:toScreenFull(self.mhandle_pos.player.x, self.mhandle_pos.player.y, move_handle[6], move_handle[7], move_handle[2], move_handle[3])
end
if not game.mouse:updateZone("pframe", bx, by, pf_bg[6], pf_bg[7], nil, scale) then
game.mouse:unregisterZone("pframe")
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if event == "out" then self.mhandle.player = nil return
else self.mhandle.player = true end
-- Attack/defend
if bx >= 22 and bx <= 22 + pf_defend[6] and by >= 67 and by <= 67 + pf_defend[7] then
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, "Toggle for movement mode.\nDefault: when trying to move onto a creature it will attack if hostile.\nPassive: when trying to move onto a creature it will not attack (use ctrl+direction, or right click to attack manually)")
if event == "button" and button == "left" then game.key:triggerVirtual("TOGGLE_BUMP_ATTACK") end
-- Character sheet
elseif bx >= 22 and bx <= 22 + 40 and by >= 22 and by <= 22 + 40 then
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, "Show character infos")
if event == "button" and button == "left" then game.key:triggerVirtual("SHOW_CHARACTER_SHEET") end
-- Levelup
elseif bx >= 269 and bx <= 269 + pf_levelup[6] and by >= 78 and by <= 78 + pf_levelup[7] and (player.unused_stats > 0 or player.unused_talents > 0 or player.unused_generics > 0 or player.unused_talents_types > 0) then
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, "Click to assign stats and talents!")
if event == "button" and button == "left" then game.key:triggerVirtual("LEVELUP") end
-- Move handle
elseif not self.locked and bx >= self.mhandle_pos.player.x and bx <= self.mhandle_pos.player.x + move_handle[6] and by >= self.mhandle_pos.player.y and by <= self.mhandle_pos.player.y + move_handle[7] then
self:uiMoveResize("player", button, mx, my, xrel, yrel, bx, by, event)
else
game.mouse:delegate(button, mx, my, xrel, yrel, nil, nil, event, "playmap", nil)
end
end
game.mouse:registerZone(bx, by, pf_bg[6], pf_bg[7], desc_fct, nil, "pframe", true, scale)
end
-- Compute how much space to reserve on the side
self:computePadding("player", bx, by, bx + pf_bg[6] * scale, by + pf_bg[7] * scale)
end
function _M:displayMinimap(scale, bx, by)
if self.no_minimap then game.mouse:unregisterZone("minimap") return end
local map = game.level.map
mm_shadow[1]:toScreenFull(0, 2, mm_shadow[6], mm_shadow[7], mm_shadow[2], mm_shadow[3])
mm_bg[1]:toScreenFull(0, 0, mm_bg[6], mm_bg[7], mm_bg[2], mm_bg[3])
if game.player.x then game.minimap_scroll_x, game.minimap_scroll_y = util.bound(game.player.x - 25, 0, map.w - 50), util.bound(game.player.y - 25, 0, map.h - 50)
else game.minimap_scroll_x, game.minimap_scroll_y = 0, 0 end
mm_comp[1]:toScreenFull(169, 178, mm_comp[6], mm_comp[7], mm_comp[2], mm_comp[3])
map:minimapDisplay(50, 30, game.minimap_scroll_x, game.minimap_scroll_y, 50, 50, 0.85)
mm_transp[1]:toScreenFull(50, 30, mm_transp[6], mm_transp[7], mm_transp[2], mm_transp[3])
if not self.locked then
move_handle[1]:toScreenFull(self.mhandle_pos.minimap.x, self.mhandle_pos.minimap.y, move_handle[6], move_handle[7], move_handle[2], move_handle[3])
end
if not game.mouse:updateZone("minimap", bx, by, mm_bg[6], mm_bg[7], nil, scale) then
game.mouse:unregisterZone("minimap")
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if event == "out" then self.mhandle.minimap = nil return
else self.mhandle.minimap = true end
if self.no_minimap then return end
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, "Left mouse to move\nRight mouse to scroll\nMiddle mouse to show full map")
-- Move handle
if not self.locked and bx >= self.mhandle_pos.minimap.x and bx <= self.mhandle_pos.minimap.x + move_handle[6] and by >= self.mhandle_pos.minimap.y and by <= self.mhandle_pos.minimap.y + move_handle[7] then
self:uiMoveResize("minimap", button, mx, my, xrel, yrel, bx, by, event)
return
end
if bx >= 50 and bx <= 50 + 150 and by >= 30 and by <= 30 + 150 then
if button == "left" and not xrel and not yrel and event == "button" then
local tmx, tmy = math.floor((bx-50) / 3), math.floor((by-30) / 3)
game.player:mouseMove(tmx + game.minimap_scroll_x, tmy + game.minimap_scroll_y)
elseif button == "right" then
local tmx, tmy = math.floor((bx-50) / 3), math.floor((by-30) / 3)
game.level.map:moveViewSurround(tmx + game.minimap_scroll_x, tmy + game.minimap_scroll_y, 1000, 1000)
elseif event == "button" and button == "middle" then
game.key:triggerVirtual("SHOW_MAP")
end
end
end
game.mouse:registerZone(bx, by, mm_bg[6], mm_bg[7], desc_fct, nil, "minimap", true, scale)
end
game.zone_name_s:toScreenFull(
(mm_bg[6] - game.zone_name_w) / 2,
0,
game.zone_name_w, game.zone_name_h,
game.zone_name_tw, game.zone_name_th
)
-- Compute how much space to reserve on the side
self:computePadding("minimap", bx, by, bx + mm_bg[6] * scale, by + (mm_bg[7] + game.zone_name_h) * scale)
end
function _M:displayGameLog(scale, bx, by)
local log = self.logdisplay
if not self.locked then
core.display.drawQuad(0, 0, log.w, log.h, 0, 0, 0, 60)
end
local ox, oy = log.display_x, log.display_y
log.display_x, log.display_y = 0, 0
log:toScreen()
log.display_x, log.display_y = ox, oy
if not self.locked then
move_handle[1]:toScreenFull(util.getval(self.mhandle_pos.gamelog.x, self), util.getval(self.mhandle_pos.gamelog.y, self), move_handle[6], move_handle[7], move_handle[2], move_handle[3])
end
if not game.mouse:updateZone("gamelog", bx, by, log.w, log.h, nil, scale) then
game.mouse:unregisterZone("gamelog")
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if event == "out" then self.mhandle.gamelog = nil return
else self.mhandle.gamelog = true end
-- Move handle
local mhx, mhy = util.getval(self.mhandle_pos.gamelog.x, self), util.getval(self.mhandle_pos.gamelog.y, self)
if not self.locked and bx >= mhx and bx <= mhx + move_handle[6] and by >= mhy and by <= mhy + move_handle[7] then
self:uiMoveResize("gamelog", button, mx, my, xrel, yrel, bx, by, event, "resize", function(mode)
log:resize(self.places.gamelog.x, self.places.gamelog.x, self.places.gamelog.w, self.places.gamelog.h)
log:display()
log:resetFade()
end)
return
end
log:mouseEvent(button, mx, my, xrel, yrel, bx, by, event)
end
game.mouse:registerZone(bx, by, log.w, log.h, desc_fct, nil, "gamelog", true, scale)
end
end
function _M:displayChatLog(scale, bx, by)
local log = profile.chat
if not self.locked then
core.display.drawQuad(0, 0, log.w, log.h, 0, 0, 0, 60)
end
local ox, oy = log.display_x, log.display_y
log.display_x, log.display_y = 0, 0
log:toScreen()
log.display_x, log.display_y = ox, oy
if not self.locked then
move_handle[1]:toScreenFull(util.getval(self.mhandle_pos.chatlog.x, self), util.getval(self.mhandle_pos.chatlog.y, self), move_handle[6], move_handle[7], move_handle[2], move_handle[3])
end
if not game.mouse:updateZone("chatlog", bx, by, log.w, log.h, nil, scale) then
game.mouse:unregisterZone("chatlog")
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if event == "out" then self.mhandle.chatlog = nil return
else self.mhandle.chatlog = true end
-- Move handle
local mhx, mhy = util.getval(self.mhandle_pos.chatlog.x, self), util.getval(self.mhandle_pos.chatlog.y, self)
if not self.locked and bx >= mhx and bx <= mhx + move_handle[6] and by >= mhy and by <= mhy + move_handle[7] then
self:uiMoveResize("chatlog", button, mx, my, xrel, yrel, bx, by, event, "resize", function(mode)
log:resize(self.places.chatlog.x, self.places.chatlog.y, self.places.chatlog.w, self.places.chatlog.h)
log:resetFade()
end)
return
end
profile.chat:mouseEvent(button, mx, my, xrel, yrel, bx, by, event)
end
game.mouse:registerZone(bx, by, log.w, log.h, desc_fct, nil, "chatlog", true, scale)
end
end
function _M:displayHotkeys(scale, bx, by)
local hkeys = self.hotkeys_display
local ox, oy = hkeys.display_x, hkeys.display_y
hk5[1]:toScreenFull(0, 0, self.places.hotkeys.w, self.places.hotkeys.h, hk5[2], hk5[3])
hk8[1]:toScreenFull(0, -hk8[7], self.places.hotkeys.w, hk8[7], hk8[2], hk8[3])
hk2[1]:toScreenFull(0, self.places.hotkeys.h, self.places.hotkeys.w, hk2[7], hk2[2], hk2[3])
hk4[1]:toScreenFull(-hk4[6], 0, hk4[6], self.places.hotkeys.h, hk4[2], hk4[3])
hk6[1]:toScreenFull(self.places.hotkeys.w, 0, hk6[6], self.places.hotkeys.h, hk6[2], hk6[3])
hk7[1]:toScreenFull(-hk7[6], -hk7[6], hk7[6], hk7[7], hk7[2], hk7[3])
hk9[1]:toScreenFull(self.places.hotkeys.w, -hk9[6], hk9[6], hk9[7], hk9[2], hk9[3])
hk1[1]:toScreenFull(-hk7[6], self.places.hotkeys.h, hk1[6], hk1[7], hk1[2], hk1[3])
hk3[1]:toScreenFull(self.places.hotkeys.w, self.places.hotkeys.h, hk3[6], hk3[7], hk3[2], hk3[3])
hkeys.orient = self.sizes.hotkeys and self.sizes.hotkeys.orient or "down"
hkeys.display_x, hkeys.display_y = 0, 0
hkeys:toScreen()
hkeys.display_x, hkeys.display_y = ox, oy
if not self.locked then
move_handle[1]:toScreenFull(util.getval(self.mhandle_pos.hotkeys.x, self), util.getval(self.mhandle_pos.hotkeys.y, self), move_handle[6], move_handle[7], move_handle[2], move_handle[3])
end
if not game.mouse:updateZone("hotkeys", bx, by, self.places.hotkeys.w, self.places.hotkeys.h, nil, scale) then
game.mouse:unregisterZone("hotkeys")
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if event == "out" then self.mhandle.hotkeys = nil self.hotkeys_display.cur_sel = nil return
else self.mhandle.hotkeys = true end
-- Move handle
local mhx, mhy = util.getval(self.mhandle_pos.hotkeys.x, self), util.getval(self.mhandle_pos.hotkeys.y, self)
if not self.locked and bx >= mhx and bx <= mhx + move_handle[6] and by >= mhy and by <= mhy + move_handle[7] then
self:uiMoveResize("hotkeys", button, mx, my, xrel, yrel, bx, by, event, "resize", function(mode)
hkeys:resize(self.places.hotkeys.x, self.places.hotkeys.y, self.places.hotkeys.w, self.places.hotkeys.h)
end)
return
end
if event == "button" and button == "left" and ((game.zone and game.zone.wilderness) or (game.key ~= game.normal_key)) then return end
self.hotkeys_display:onMouse(button, mx, my, event == "button",
function(text)
text = text:toTString()
text:add(true, "---", true, {"font","italic"}, {"color","GOLD"}, "Left click to use", true, "Right click to configure", true, "Press 'm' to setup", {"color","LAST"}, {"font","normal"})
game:tooltipDisplayAtMap(game.w, game.h, text)
end,
function(i, hk)
if button == "right" and hk and hk[1] == "talent" then
local d = require("mod.dialogs.UseTalents").new(game.player)
d:use({talent=hk[2], name=game.player:getTalentFromId(hk[2]).name}, "right")
return true
end
end
)
end
game.mouse:registerZone(bx, by, self.places.hotkeys.w, self.places.hotkeys.h, desc_fct, nil, "hotkeys", true, scale)
end
-- Compute how much space to reserve on the side
self:computePadding("hotkeys", bx, by, bx + hkeys.w * scale, by + hkeys.h * scale)
end
function _M:toolbarOrientStep(orient, bx, by, scale, x, y, w, h)
if orient == "down" or orient == "up" then
x = x + w
if (x + w) * scale >= game.w - bx then x = 0 y = y + h end
elseif orient == "right" or orient == "left" then
y = y + h
if (y + h) * scale >= self.map_h_stop - by then y = 0 x = x + w end
end
return x, y
end
function _M:displayToolbar(scale, bx, by)
-- Toolbar icons
local x, y = 0, 0
local orient = self.sizes.mainicons and self.sizes.mainicons.orient or "down"
tb_bg[1]:toScreenFull (x, y, tb_bg[6], tb_bg[7], tb_bg[2], tb_bg[3], 1, 1, 1, 1)
tb_inven[1]:toScreenFull (x, y, tb_inven[6], tb_inven[7], tb_inven[2], tb_inven[3], self.tbbuttons.inven, self.tbbuttons.inven, self.tbbuttons.inven, 1)
if not game.mouse:updateZone("tb_inven", bx + x * scale, by +y*scale, tb_inven[6], tb_inven[7], nil, scale) then
game.mouse:unregisterZone("tb_inven")
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if event == "out" then self.tbbuttons.inven = 0.6 return else self.tbbuttons.inven = 1 end
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, "Left mouse to show inventory")
if button == "left" and not xrel and not yrel and event == "button" then game.key:triggerVirtual("SHOW_INVENTORY") end
end
game.mouse:registerZone(bx + x * scale, by +y*scale, tb_inven[6], tb_inven[7], desc_fct, nil, "tb_inven", true, scale)
end
x, y = self:toolbarOrientStep(orient, bx, by, scale, x, y, tb_bg[6], tb_bg[7])
tb_bg[1]:toScreenFull (x, y, tb_bg[6], tb_bg[7], tb_bg[2], tb_bg[3], 1, 1, 1, 1)
tb_quest[1]:toScreenFull (x, y, tb_quest[6], tb_quest[7], tb_quest[2], tb_quest[3], self.tbbuttons.quest, self.tbbuttons.quest, self.tbbuttons.quest, 1)
if not game.mouse:updateZone("tb_quest", bx + x * scale, by +y*scale, tb_quest[6], tb_quest[7], nil, scale) then
game.mouse:unregisterZone("tb_quest")
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if event == "out" then self.tbbuttons.quest = 0.6 return else self.tbbuttons.quest = 1 end
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, "Left mouse to show message/chat log.")
if button == "left" and not xrel and not yrel and event == "button" then game.key:triggerVirtual("SHOW_MESSAGE_LOG") end
end
game.mouse:registerZone(bx + x * scale, by +y*scale, tb_quest[6], tb_quest[7], desc_fct, nil, "tb_quest", true, scale)
end
x, y = self:toolbarOrientStep(orient, bx, by, scale, x, y, tb_bg[6], tb_bg[7])
tb_bg[1]:toScreenFull (x, y, tb_bg[6], tb_bg[7], tb_bg[2], tb_bg[3], 1, 1, 1, 1)
tb_lore[1]:toScreenFull (x, y, tb_lore[6], tb_lore[7], tb_lore[2], tb_lore[3], self.tbbuttons.lore, self.tbbuttons.lore, self.tbbuttons.lore, 1)
if not game.mouse:updateZone("tb_lore", bx + x * scale, by +y*scale, tb_lore[6], tb_lore[7], nil, scale) then
game.mouse:unregisterZone("tb_lore")
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if event == "out" then self.tbbuttons.lore = 0.6 return else self.tbbuttons.lore = 1 end
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, "Left mouse to show quest log.\nRight mouse to show all known lore.")
if button == "left" and not xrel and not yrel and event == "button" then game.key:triggerVirtual("SHOW_QUESTS")
elseif button == "right" and not xrel and not yrel and event == "button" then game:registerDialog(require("mod.dialogs.ShowLore").new("Tales of Maj'Eyal Lore", game.party)) end
end
game.mouse:registerZone(bx + x * scale, by +y*scale, tb_lore[6], tb_lore[7], desc_fct, nil, "tb_lore", true, scale)
end
x, y = self:toolbarOrientStep(orient, bx, by, scale, x, y, tb_bg[6], tb_bg[7])
tb_bg[1]:toScreenFull (x, y, tb_bg[6], tb_bg[7], tb_bg[2], tb_bg[3], 1, 1, 1, 1)
tb_mainmenu[1]:toScreenFull (x, y, tb_mainmenu[6], tb_mainmenu[7], tb_mainmenu[2], tb_mainmenu[3], self.tbbuttons.mainmenu, self.tbbuttons.mainmenu, self.tbbuttons.mainmenu, 1)
if not game.mouse:updateZone("tb_mainmenu", bx + x * scale, by + y*scale, tb_mainmenu[6], tb_mainmenu[7], nil, scale) then
game.mouse:unregisterZone("tb_mainmenu")
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if event == "out" then self.tbbuttons.mainmenu = 0.6 return else self.tbbuttons.mainmenu = 1 end
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, "Left mouse to show main menu")
if button == "left" and not xrel and not yrel and event == "button" then game.key:triggerVirtual("EXIT") end
end
game.mouse:registerZone(bx + x * scale, by +y*scale, tb_mainmenu[6], tb_mainmenu[7], desc_fct, nil, "tb_mainmenu", true, scale)
end
x, y = self:toolbarOrientStep(orient, bx, by, scale, x, y, tb_bg[6], tb_bg[7])
local padlock = self.locked and tb_padlock_closed or tb_padlock_open
tb_bg[1]:toScreenFull (x, y, tb_bg[6], tb_bg[7], tb_bg[2], tb_bg[3], 1, 1, 1, 1)
padlock[1]:toScreenFull (x, y, padlock[6], padlock[7], padlock[2], padlock[3], self.tbbuttons.padlock, self.tbbuttons.padlock, self.tbbuttons.padlock, 1)
if not game.mouse:updateZone("padlock", bx + x * scale, by +y*scale, padlock[6], padlock[7], nil, scale) then
game.mouse:unregisterZone("padlock")
local desc_fct = function(button, mx, my, xrel, yrel, bx, by, event)
if event == "out" then self.tbbuttons.padlock = 0.6 return else self.tbbuttons.padlock = 1 end
game.tooltip_x, game.tooltip_y = 1, 1; game:tooltipDisplayAtMap(game.w, game.h, self.locked and "Unlock all interface elements so they can be moved and resized." or "Lock all interface elements so they can not be moved nor resized.")
if button == "left" and not xrel and not yrel and event == "button" then self.locked = not self.locked end
end
game.mouse:registerZone(bx + x * scale, by +y*scale, padlock[6], padlock[7], desc_fct, nil, "padlock", true, scale)
end
x, y = self:toolbarOrientStep(orient, bx, by, scale, x, y, tb_bg[6], tb_bg[7])
local mhx, mhy = util.getval(self.mhandle_pos.mainicons.x, self), util.getval(self.mhandle_pos.mainicons.y, self)
if not self.locked then
move_handle[1]:toScreenFull(mhx, mhy, move_handle[6], move_handle[7], move_handle[2], move_handle[3])
end
if not game.mouse:updateZone("tb_handle", bx + mhx * scale, by + mhy * scale, move_handle[6], move_handle[7], nil, scale) then
game.mouse:unregisterZone("tb_handle")
local desc_fct = function(button, mx, my, xrel, yrel,