diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 9014632562e0360aacde75395f4bc3cefe051490..581b4412e6b49dfbacb35fc6ada34fd12457b5fd 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -1057,7 +1057,8 @@ function _M:addedToLevel(level, x, y)
 
 				-- Find an actor with that filter
 				local m = game.zone:makeEntity(game.level, "actor", filter)
-				if m then game.zone:addEntity(game.level, m, "actor", x, y) end
+				if m and m:canMove(x, y) then game.zone:addEntity(game.level, m, "actor", x, y)
+				else m:removed() end
 			end
 		end
 		self.make_escort = nil
diff --git a/game/modules/tome/data/general/npcs/orc.lua b/game/modules/tome/data/general/npcs/orc.lua
index 4e19d5f5c7940dabb8b08820ea0bae3271c1431e..311714327cd01c91e67a4ca0b8821d06b7422d9c 100644
--- a/game/modules/tome/data/general/npcs/orc.lua
+++ b/game/modules/tome/data/general/npcs/orc.lua
@@ -102,6 +102,11 @@ newEntity{ base = "BASE_NPC_ORC", define_as = "URUK-HAI_FIRE_WYRMIC",
 		{type="weapon", subtype="battleaxe", autoreq=true},
 	},
 	combat_armor = 2, combat_def = 0,
+
+	make_escort = {
+		{type="humanoid", subtype="orc", name="uruk-hai", number=resolvers.mbonus(3, 2)},
+	},
+
 	resolvers.talents{
 		[Talents.T_BELLOWING_ROAR]=2,
 		[Talents.T_WING_BUFFET]=2,
@@ -121,6 +126,11 @@ newEntity{ base = "BASE_NPC_ORC",
 		{type="weapon", subtype="battleaxe", autoreq=true},
 	},
 	combat_armor = 2, combat_def = 0,
+
+	make_escort = {
+		{type="humanoid", subtype="orc", name="uruk-hai", number=resolvers.mbonus(3, 2)},
+	},
+
 	resolvers.talents{
 		[Talents.T_ICE_CLAW]=2,
 		[Talents.T_ICY_SKIN]=2,
diff --git a/game/modules/tome/data/general/npcs/troll.lua b/game/modules/tome/data/general/npcs/troll.lua
index af16334cffb44448ad854a027cba8ee8c6ef2fd1..4d7180d9336363410e6abe4379dc5f232d5f2029 100644
--- a/game/modules/tome/data/general/npcs/troll.lua
+++ b/game/modules/tome/data/general/npcs/troll.lua
@@ -37,7 +37,7 @@ newEntity{
 	size_category = 4,
 
 	autolevel = "warrior",
-	ai = "dumb_talented_simple", ai_state = { talent_in=5, },
+	ai = "dumb_talented_simple", ai_state = { talent_in=3, },
 	energy = { mod=1 },
 	stats = { str=20, dex=8, mag=6, con=16 },
 
@@ -65,7 +65,7 @@ newEntity{ base = "BASE_NPC_TROLL",
 	rarity = 7,
 	max_life = resolvers.rngavg(120,140),
 	combat_armor = 7, combat_def = 0,
-	resolvers.talents{ [Talents.T_STAMINA_POOL]=1, [Talents.T_STUN]=1, },
+	resolvers.talents{ [Talents.T_STAMINA_POOL]=1, [Talents.T_STUN]=1, [Talents.T_KNOCKBACK]=1, },
 }
 
 newEntity{ base = "BASE_NPC_TROLL",
@@ -75,7 +75,7 @@ newEntity{ base = "BASE_NPC_TROLL",
 	rarity = 7,
 	max_life = resolvers.rngavg(120,140),
 	combat_armor = 9, combat_def = 3,
-	resolvers.talents{ [Talents.T_STAMINA_POOL]=1, [Talents.T_STUN]=1, [Talents.T_KNOCKBACK]=1,},
+	resolvers.talents{ [Talents.T_STAMINA_POOL]=1, [Talents.T_STUN]=1, [Talents.T_KNOCKBACK]=1, [Talents.T_KNOCKBACK]=2, },
 }
 
 newEntity{ base = "BASE_NPC_TROLL",
@@ -85,5 +85,22 @@ newEntity{ base = "BASE_NPC_TROLL",
 	rarity = 7,
 	max_life = resolvers.rngavg(120,140),
 	combat_armor = 12, combat_def = 4,
-	resolvers.talents{ [Talents.T_STAMINA_POOL]=1, [Talents.T_STUN]=1, [Talents.T_KNOCKBACK]=1, },
+	resolvers.talents{ [Talents.T_STAMINA_POOL]=1, [Talents.T_STUN]=3, [Talents.T_KNOCKBACK]=3, [Talents.T_RUSH]=3, },
+}
+
+newEntity{ base = "BASE_NPC_TROLL",
+	name = "mountain troll thunderer", color=colors.AQUAMARINE,
+	desc = [[A large and athletic troll with an extremely tough and warty hide.]],
+	level_range = {20, 50}, exp_worth = 1,
+	rarity = 7,
+	rank = 3,
+	max_life = resolvers.rngavg(120,140),
+	mana_regen = 20,
+	combat_armor = 8, combat_def = 4,
+	autolevel = "warriormage",
+	resolvers.talents{
+		[Talents.T_STUN]=4, [Talents.T_KNOCKBACK]=3,
+		[Talents.T_LIGHTNING]=4,
+		[Talents.T_THUNDERSTORM]=3,
+	},
 }
diff --git a/game/modules/tome/data/zones/moria/zone.lua b/game/modules/tome/data/zones/moria/zone.lua
index c6782ab8d97c08efaa187273a99c7850fb137d99..5383bb3d63951e46d065923ae7ac58834d7a0c00 100644
--- a/game/modules/tome/data/zones/moria/zone.lua
+++ b/game/modules/tome/data/zones/moria/zone.lua
@@ -24,7 +24,7 @@ return {
 	max_level = 4,
 	decay = {300, 800},
 	actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
-	width = 100, height = 100,
+	width = 70, height = 70,
 --	all_remembered = true,
 --	all_lited = true,
 	persistant = "zone",