diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua index 0e6b166b55ead76b12eb4a0e752743758699bcdd..28e2c93d77e304b6b6123e497319771939dc390a 100644 --- a/game/modules/tome/data/general/objects/world-artifacts.lua +++ b/game/modules/tome/data/general/objects/world-artifacts.lua @@ -3063,9 +3063,10 @@ newEntity{ base = "BASE_MINDSTAR", dammod = {wil=0.4, cun=0.1, str=0.2}, damtype=DamageType.PHYSICAL, convert_damage = { - [DamageType.COLD] = 25, - [DamageType.FIRE] = 25, - [DamageType.LIGHTNING] = 25, + [DamageType.COLD] = 18, + [DamageType.FIRE] = 18, + [DamageType.ACID] = 18, + [DamageType.LIGHTNING] = 18, }, }, wielder = { @@ -3076,11 +3077,13 @@ newEntity{ base = "BASE_MINDSTAR", [DamageType.FIRE] = 8, [DamageType.COLD] = 8, [DamageType.LIGHTNING] = 8, + [DamageType.ACID] = 8, }, resists={ [DamageType.PHYSICAL] = 8, [DamageType.FIRE] = 8, [DamageType.COLD] = 8, + [DamageType.ACID] = 8, [DamageType.LIGHTNING] = 8, }, talents_types_mastery = { @@ -3088,6 +3091,7 @@ newEntity{ base = "BASE_MINDSTAR", ["wild-gift/fire-drake"] = 0.1, ["wild-gift/cold-drake"] = 0.1, ["wild-gift/storm-drake"] = 0.1, + ["wild-gift/venom-drake"] = 0.1, } }, on_wear = function(self, who) @@ -3105,7 +3109,7 @@ newEntity{ base = "BASE_MINDSTAR", if game.level and not game.level:hasEntity(self.worn_by) and not self.worn_by.player then self.worn_by = nil return end if self.worn_by:attr("dead") then return end if not rng.percent(25) then return end - self.use_talent.id=rng.table{ "T_FIRE_BREATH", "T_ICE_BREATH", "T_LIGHTNING_BREATH", "T_SAND_BREATH" } + self.use_talent.id=rng.table{ "T_FIRE_BREATH", "T_ICE_BREATH", "T_LIGHTNING_BREATH", "T_SAND_BREATH", "T_CORROSIVE_BREATH" } game.logSeen(self.worn_by, "#GOLD#The %s shifts colour!", self.name:capitalize()) end, max_power = 30, power_regen = 1, @@ -3123,7 +3127,7 @@ newEntity{ base = "BASE_MINDSTAR", return {id=true, used=true} end },]] - use_talent = { id = rng.table{ Talents.T_FIRE_BREATH, Talents.T_ICE_BREATH, Talents.T_LIGHTNING_BREATH, Talents.T_SAND_BREATH }, level = 4, power = 30 } + use_talent = { id = rng.table{ Talents.T_FIRE_BREATH, Talents.T_ICE_BREATH, Talents.T_LIGHTNING_BREATH, Talents.T_SAND_BREATH, Talents.T_CORROSIVE_BREATH }, level = 4, power = 30 } } newEntity{ base = "BASE_MINDSTAR",