From e321019922db4e1ec728e8e950d49313a70e4256 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Wed, 22 Jul 2020 17:51:04 +0200 Subject: [PATCH] Fixed Frantic Summoning not actually giving the full speed reduction --- game/modules/tome/class/interface/Combat.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua index 504fa86f83..2042fcd677 100644 --- a/game/modules/tome/class/interface/Combat.lua +++ b/game/modules/tome/class/interface/Combat.lua @@ -1896,7 +1896,7 @@ end --- Gets summon speed function _M:combatSummonSpeed() - return math.max(1 - ((self:attr("fast_summons") or 0) / 100), 0.4) + return math.max(1 - ((self:attr("fast_summons") or 0) / 100), 0.15) end --- Computes physical crit chance reduction -- GitLab