From e321019922db4e1ec728e8e950d49313a70e4256 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Wed, 22 Jul 2020 17:51:04 +0200
Subject: [PATCH] Fixed Frantic Summoning not actually giving the full speed
 reduction

---
 game/modules/tome/class/interface/Combat.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua
index 504fa86f83..2042fcd677 100644
--- a/game/modules/tome/class/interface/Combat.lua
+++ b/game/modules/tome/class/interface/Combat.lua
@@ -1896,7 +1896,7 @@ end
 
 --- Gets summon speed
 function _M:combatSummonSpeed()
-	return math.max(1 - ((self:attr("fast_summons") or 0) / 100), 0.4)
+	return math.max(1 - ((self:attr("fast_summons") or 0) / 100), 0.15)
 end
 
 --- Computes physical crit chance reduction
-- 
GitLab