diff --git a/game/modules/tome/data/zones/tol-falas/zone.lua b/game/modules/tome/data/zones/tol-falas/zone.lua index 53c2ff9d0f586255321e73c52e89e3bfc1a086ef..93e746ce6ee4ba66c8a7d64d25f4e116ed49235f 100644 --- a/game/modules/tome/data/zones/tol-falas/zone.lua +++ b/game/modules/tome/data/zones/tol-falas/zone.lua @@ -70,7 +70,7 @@ return { on_leave = function(lev, old_lev, newzone) if not newzone then return end -- Ambushed! - if game.player:isQuestStatus("staff-absorption", engine.Quest.PENDING) then + if game.player:isQuestStatus("staff-absorption", engine.Quest.PENDING) and not game.player:isQuestStatus("staff-absorption", engine.Quest.COMPLETED, "ambush") then return 1, "tol-falas-ambush" end end,