diff --git a/game/engines/default/engine/Store.lua b/game/engines/default/engine/Store.lua
index 5b54bb4af69b6e735c005750bdcd30af94cca536..e2caaa818a3291b8e3180efaaf0ed45e6ccdbc18 100644
--- a/game/engines/default/engine/Store.lua
+++ b/game/engines/default/engine/Store.lua
@@ -27,6 +27,8 @@ local GetQuantity = require "engine.dialogs.GetQuantity"
 module(..., package.seeall, class.inherit(Entity, Inventory))
 
 function _M:init(t, no_default)
+	self.allow_sell = true
+	self.allow_buy = true
 	t = t or {}
 
 	t.body = {INVEN=10000}
@@ -94,7 +96,7 @@ function _M:interact(who)
 		return self:descObject(who, what, o)
 	end, function(what, o)
 		return self:descObjectPrice(who, what, o)
-	end)
+	end, self.allow_sell, self.allow_buy)
 	game:registerDialog(d)
 end
 
diff --git a/game/engines/default/engine/dialogs/ShowStore.lua b/game/engines/default/engine/dialogs/ShowStore.lua
index 2130647cc7ca1bbafcdb8cd74740a5d2576610fd..b38239d5be1e02ba78a73c7497caa8a7e1503178 100644
--- a/game/engines/default/engine/dialogs/ShowStore.lua
+++ b/game/engines/default/engine/dialogs/ShowStore.lua
@@ -26,7 +26,8 @@ local Separator = require "engine.ui.Separator"
 
 module(..., package.seeall, class.inherit(Dialog))
 
-function _M:init(title, store_inven, actor_inven, store_filter, actor_filter, action, desc, descprice)
+function _M:init(title, store_inven, actor_inven, store_filter, actor_filter, action, desc, descprice, allow_sell, allow_buy)
+	self.allow_sell, self.allow_buy = allow_sell, allow_buy
 	self.action = action
 	self.desc = desc
 	self.descprice = descprice
@@ -97,11 +98,13 @@ end
 function _M:use(item)
 	if item and item.object then
 		if self.focus_ui and self.focus_ui.ui == self.c_store then
-			self.action("buy", item.object, item.item)
---			self:updateStore()
+			if util.getval(self.allow_buy, item.object, item.item) then
+				self.action("buy", item.object, item.item)
+			end
 		else
-			self.action("sell", item.object, item.item)
---			self:updateStore()
+			if util.getval(self.allow_sell, item.object, item.item) then
+				self.action("sell", item.object, item.item)
+			end
 		end
 	end
 end
diff --git a/game/modules/tome/class/Store.lua b/game/modules/tome/class/Store.lua
index 095ede3a183df4d11e6b3f295959869dec1259c3..299b977b631dc9036b42cf486848599f22bb94d2 100644
--- a/game/modules/tome/class/Store.lua
+++ b/game/modules/tome/class/Store.lua
@@ -30,6 +30,7 @@ function _M:loadStores(f)
 end
 
 function _M:init(t, no_default)
+	t.allow_sell = function() Dialog:simplePopup("Can not sell", "Do you really think I will buy your filthy wreckages found in the wilds? Ah!") end
 	t.buy_percent = t.buy_percent or 10
 	t.sell_percent = t.sell_percent or 100
 	Store.init(self, t, no_default)
diff --git a/game/modules/tome/data/general/objects/money.lua b/game/modules/tome/data/general/objects/money.lua
index ed48c2be6615cae946dd102a4264b9b15e3a5bff..39aca789bc070410cc6504d06eb751159e7adafb 100644
--- a/game/modules/tome/data/general/objects/money.lua
+++ b/game/modules/tome/data/general/objects/money.lua
@@ -39,7 +39,7 @@ newEntity{ base = "BASE_MONEY", define_as = "MONEY_SMALL",
 	name = "gold pieces", image = "object/money_small.png",
 	add_name = " (#MONEY#)",
 	level_range = {1, 50},
-	money_value = resolvers.rngavg(1, 5),
+	money_value = resolvers.rngavg(5, 10),
 }
 
 newEntity{ base = "BASE_MONEY", define_as = "MONEY_BIG",
@@ -48,5 +48,5 @@ newEntity{ base = "BASE_MONEY", define_as = "MONEY_BIG",
 	level_range = {30, 50},
 	color=colors.GOLD,
 	rarity = 15,
-	money_value = resolvers.rngavg(10, 30),
+	money_value = resolvers.rngavg(20, 30),
 }