From b0429055cee192fe6cf710d58b634f1e0bd1e1d4 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Thu, 18 Nov 2010 19:57:50 +0000
Subject: [PATCH] fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@1929 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/class/Actor.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 649c35d3e5..0c32f3c7be 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -616,9 +616,9 @@ function _M:onTakeHit(value, src)
 
 			-- Explode!
 			game.logSeen(self, "%s unleashes the stored damage in retribution!", self.name:capitalize())
-			local tg = {type="ball", range=0, radius=self:getTalentRange(self.T_RETRIBUTION), friendlyfire=false, talent=t}
+			local tg = {type="ball", range=0, radius=self:getTalentRange(self:getTalentFromId(self.T_RETRIBUTION)), friendlyfire=false, talent=t}
 			local grids = self:project(tg, self.x, self.y, DamageType.LIGHT, dam)
-		game.level.map:particleEmitter(self.x, self.y, tg.radius, "sunburst", {radius=tg.radius, grids=grids, tx=self.x, ty=self.y})
+			game.level.map:particleEmitter(self.x, self.y, tg.radius, "sunburst", {radius=tg.radius, grids=grids, tx=self.x, ty=self.y})
 		end
 	end
 
-- 
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