diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 7e1c3df52908ca227441af79dabc05746cb6e6fb..360e6782180f21d1166a44b509973c3dcfc7b701 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -3211,6 +3211,8 @@ function _M:die(src, death_note)
 		if game.level and game.level.data.record_player_kills then
 			game.level.data.record_player_kills = game.level.data.record_player_kills + 1
 		end
+
+		p.last_kill_turn = game.turn
 	end
 
 	-- Ingredients
diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua
index a171c71e4a8bee785a4aff5ca7a310cfb73b195d..af807d3c8522b571a2db30c0bb40c3eb1e607cd6 100644
--- a/game/modules/tome/class/Game.lua
+++ b/game/modules/tome/class/Game.lua
@@ -773,8 +773,23 @@ function _M:onLevelLoadRun()
 	self.on_level_load_fcts[self.zone.short_name.."-"..self.level.level] = nil
 end
 
+function _M:noStairsTime()
+	local nb = 3
+	if game.difficulty == game.DIFFICULTY_EASY then nb = 0
+	elseif game.difficulty == game.DIFFICULTY_NIGHTMARE then nb = 5
+	elseif game.difficulty == game.DIFFICULTY_INSANE then nb = 7
+	elseif game.difficulty == game.DIFFICULTY_MADNESS then nb = 10
+	end
+	return nb * 10
+end
+
 function _M:changeLevel(lev, zone, params)
 	params = params or {}
+	if self:getPlayer(true).last_kill_turn and self:getPlayer(true).last_kill_turn >= self.turn - self:noStairsTime() then
+		local left = math.ceil((10 + self:getPlayer(true).last_kill_turn - self.turn + self:noStairsTime()) / 10)
+		self.logPlayer(self.player, "#LIGHT_RED#You may not change level so soon after a kill (%d game turns left to wait)!", left)
+		return
+	end
 	if not self.player.can_change_level then
 		self.logPlayer(self.player, "#LIGHT_RED#You may not change level without your own body!")
 		return
diff --git a/game/modules/tome/data/birth/descriptors.lua b/game/modules/tome/data/birth/descriptors.lua
index ef503723a1d8b949ab5c2f9a27d0c105e4734b07..7e0457cba513b25d52b2dcd1e5ba8be2b439d685 100644
--- a/game/modules/tome/data/birth/descriptors.lua
+++ b/game/modules/tome/data/birth/descriptors.lua
@@ -169,6 +169,7 @@ newBirthDescriptor{
 	{
 		"#GOLD##{bold}#Normal mode#WHITE##{normal}#",
 		"Provides the normal level of challenges.",
+		"Stairs can not be used for 3 turns after a kill.",
 	},
 	descriptor_choices =
 	{
@@ -190,6 +191,7 @@ newBirthDescriptor{
 		"Unfair game setting",
 		"All zone levels increased by 50%",
 		"All creature talent levels increased by 30%",
+		"Stairs can not be used for 5 turns after a kill.",
 		"Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.",
 	},
 	descriptor_choices =
@@ -218,6 +220,7 @@ newBirthDescriptor{
 		"Rare creatures are far more frequent and random bosses start to appear",
 		"Nonrandom bosses will have randomly selected talents",
 		"All enemies have 20% more life",
+		"Stairs can not be used for 7 turns after a kill.",
 		"Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.",
 	},
 	descriptor_choices =
@@ -250,6 +253,7 @@ newBirthDescriptor{
 		"All creature talent levels increased by 170%",
 		"Rare creatures are far more frequent and random bosses start to appear",
 		"Bosses will have randomly selected talents",
+		"Stairs can not be used for 10 turns after a kill.",
 		"Player is being hunted! Randomly all foes in a radius will get a feeling of where she/he is",
 		"Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.",
 	},