diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua
index d1a631abde5dd2d3c03bd0ba4925f3a6d9960449..cf74fe0afb0a32078b0b574ec68b8acff367b7db 100644
--- a/game/modules/tome/class/interface/Combat.lua
+++ b/game/modules/tome/class/interface/Combat.lua
@@ -1366,7 +1366,7 @@ function _M:combatStatLimit(stat, limit, low, high)
 end
 
 --- Gets the damage
-function _M:combatDamage(weapon)
+function _M:combatDamage(weapon, adddammod)
 	weapon = weapon or self.combat or {}
 
 	local sub_cun_to_str = false
@@ -1380,6 +1380,11 @@ function _M:combatDamage(weapon)
 		if self.use_psi_combat and stat == "dex" then stat = "cun" end
 		totstat = totstat + self:getStat(stat) * mod
 	end
+	if adddammod then
+		for stat, mod in pairs(adddammod) do
+			totstat = totstat + self:getStat(stat) * mod
+		end
+	end
 	if self.use_psi_combat then
 		if self:knowTalent(self.T_GREATER_TELEKINETIC_GRASP) then
 			local g = self:getTalentFromId(self.T_GREATER_TELEKINETIC_GRASP)
@@ -1401,7 +1406,7 @@ function _M:combatDamage(weapon)
 
 	local power = math.max((weapon.dam or 1), 1)
 	power = (math.sqrt(power / 10) - 1) * 0.5 + 1
-	--print(("[COMBAT DAMAGE] power(%f) totstat(%f) talent_mod(%f)"):format(power, totstat, talented_mod))
+--	print(("[COMBAT DAMAGE] power(%f) totstat(%f) talent_mod(%f)"):format(power, totstat, talented_mod))
 	return self:rescaleDamage(0.3*(self:combatPhysicalpower(nil, weapon) + totstat) * power * talented_mod)
 end
 
diff --git a/game/modules/tome/data/general/objects/staves.lua b/game/modules/tome/data/general/objects/staves.lua
index 91d21d7bccacdaa5612bab90c6c008f0ceaf6d00..51671a686f009ea973363fb35e08cbfabd5a1479 100644
--- a/game/modules/tome/data/general/objects/staves.lua
+++ b/game/modules/tome/data/general/objects/staves.lua
@@ -52,7 +52,7 @@ newEntity{ base = "BASE_STAFF",
 		dam = 10,
 		apr = 2,
 		physcrit = 2.5,
-		dammod = {mag=1},
+		dammod = {mag=0.8},
 	},
 	wielder = resolvers.staff_wielder(),
 }
@@ -67,7 +67,7 @@ newEntity{ base = "BASE_STAFF",
 		dam = 15,
 		apr = 3,
 		physcrit = 3,
-		dammod = {mag=1},
+		dammod = {mag=0.8},
 	},
 	wielder = resolvers.staff_wielder(),
 }
@@ -82,7 +82,7 @@ newEntity{ base = "BASE_STAFF",
 		dam = 20,
 		apr = 4,
 		physcrit = 3.5,
-		dammod = {mag=1},
+		dammod = {mag=0.8},
 	},
 	wielder = resolvers.staff_wielder(),
 }
@@ -97,7 +97,7 @@ newEntity{ base = "BASE_STAFF",
 		dam = 25,
 		apr = 5,
 		physcrit = 4.5,
-		dammod = {mag=1},
+		dammod = {mag=0.8},
 	},
 	wielder = resolvers.staff_wielder(),
 }
@@ -112,7 +112,7 @@ newEntity{ base = "BASE_STAFF",
 		dam = 30,
 		apr = 6,
 		physcrit = 5,
-		dammod = {mag=1},
+		dammod = {mag=0.8},
 	},
 	wielder = resolvers.staff_wielder(),
 }
diff --git a/game/modules/tome/data/talents/spells/staff-combat.lua b/game/modules/tome/data/talents/spells/staff-combat.lua
index fbd5b7eebd9028b769750bec8eca568c4238944c..99eee9cb1510802c927504b5c1768f12a04b1d3f 100644
--- a/game/modules/tome/data/talents/spells/staff-combat.lua
+++ b/game/modules/tome/data/talents/spells/staff-combat.lua
@@ -65,7 +65,7 @@ newTalent{
 		if not x or not y then return nil end
 
 		-- Compute damage
-		local dam = self:combatDamage(combat)
+		local dam = self:combatDamage(combat, {mag=0.2})
 		local damrange = self:combatDamageRange(combat)
 		dam = rng.range(dam, dam * damrange)
 		dam = self:spellCrit(dam)
@@ -80,7 +80,8 @@ newTalent{
 		local damagemod = t.getDamageMod(self, t)
 		return ([[Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing %d%% staff damage.
 		The bolt will only hurt hostile targets, and pass safely through friendly ones.
-		This attack always has a 100%% chance to hit, and ignores the target's Armour.]]):
+		This attack always has a 100%% chance to hit, and ignores the target's Armour.
+		When projecting a bolt with your staff its damage modifier is increased by 20%%.]]):
 		format(damagemod * 100)
 	end,
 }