diff --git a/game/engine/Zone.lua b/game/engine/Zone.lua
index 779433551295036dc8874f138653b8ac5ee78dbd..e01268106c2dcd2120b04359834b8c692b553140 100644
--- a/game/engine/Zone.lua
+++ b/game/engine/Zone.lua
@@ -485,8 +485,8 @@ function _M:newLevel(level_data, lev, old_lev, game)
 
 	-- Check for connectivity from entrance to exit
 	local a = Astar.new(map, game:getPlayer())
-	if ux and uy and dx and dy and not a:calc(ux, uy, dx, dy) then
-		print("Level unconnected, no way from entrance to exit")
+	if ux and uy and dx and dy and (ux ~= dx or uy ~= dy) and not a:calc(ux, uy, dx, dy) then
+		print("Level unconnected, no way from entrance to exit", ux, uy, "to", dx, dy)
 		level:removed()
 		return self:newLevel(level_data, lev, old_lev, game)
 	end
@@ -499,7 +499,7 @@ function _M:newLevel(level_data, lev, old_lev, game)
 			else cx, cy = spot.check_connectivity.x, spot.check_connectivity.y
 			end
 
-			if not a:calc(spot.x, spot.y, cx, cy) then
+			if spot.x and spot.y and cx and cy and (spot.x ~= cx or spot.y ~= cy) and not a:calc(spot.x, spot.y, cx, cy) then
 				print("Level unconnected, no way from", spot.x, spot.y, "to", cx, cy)
 				level:removed()
 				return self:newLevel(level_data, lev, old_lev, game)
diff --git a/game/modules/tome/data/zones/test/zone.lua b/game/modules/tome/data/zones/test/zone.lua
index 4d8f0862585fe274e6d89daa8a5103f24c071913..4039e72833051798d0e0fc8958e7169c6d9927a8 100644
--- a/game/modules/tome/data/zones/test/zone.lua
+++ b/game/modules/tome/data/zones/test/zone.lua
@@ -18,19 +18,19 @@
 -- darkgod@te4.org
 
 return {
-	name = "Mines of Moria",
-	level_range = {20, 30},
+	name = "TestZone!",
+	level_range = {1, 1},
 	level_scheme = "player",
 	max_level = 4,
 	decay = {300, 800},
 	actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
 	width = 50, height = 50,
---	all_remembered = true,
+	all_remembered = true,
 	all_lited = true,
 --	persistant = "zone",
 	generator =  {
 		map = {
-			class = "engine.generator.map.Forest",
+			class = "engine.generator.map.GOL",
 			edge_entrances = {4,6},
 			floor = "GRASS",
 			wall = "TREE",
diff --git a/game/modules/tome/data/zones/trollshaws/zone.lua b/game/modules/tome/data/zones/trollshaws/zone.lua
index 93d440940984a80d38e6413d3db64258f4c4c8a0..004cfd090da92f7948ffc0b6f99a8cc0903d30b7 100644
--- a/game/modules/tome/data/zones/trollshaws/zone.lua
+++ b/game/modules/tome/data/zones/trollshaws/zone.lua
@@ -35,7 +35,7 @@ return {
 			edge_entrances = {4,6},
 			zoom = 5,
 			noise = "fbm_perlin",
-			floor = function() if rng.chance(20) then return "FLOWER" else return "GRASS" end end,,
+			floor = function() if rng.chance(20) then return "FLOWER" else return "GRASS" end end,
 			wall = "TREE",
 			up = "UP",
 			down = "DOWN",