From 4f5c7b79b77ea5d772517bf2f61f24d607801c10 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Tue, 17 Mar 2020 12:13:08 +0100 Subject: [PATCH] fix --- .../data/general/objects/world-artifacts.lua | 54 +++++++++---------- 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua index 0a91d832b0..e41eeaec6d 100644 --- a/game/modules/tome/data/general/objects/world-artifacts.lua +++ b/game/modules/tome/data/general/objects/world-artifacts.lua @@ -135,7 +135,7 @@ newEntity{ base = "BASE_STAFF", color=colors.VIOLET, rarity = 170, desc = [[This unique-looking staff is carved with runes of destruction.]], - cost = math.random(225,350), + cost = resolvers.rngrange(225,350), material_level = 3, require = { stat = { mag=24 }, }, @@ -440,7 +440,7 @@ newEntity{ base = "BASE_LITE", sentient = true, desc = [[This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.]], special_desc = function(self) return "The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger." end, - cost = math.random(400,650), + cost = resolvers.rngrange(400,650), wielder = { lite = -1000, @@ -553,7 +553,7 @@ newEntity{ base = "BASE_SHIELD", level_range = {27, 35}, rarity = 300, require = { stat = { str=28 }, }, - cost = math.random(400,650), + cost = resolvers.rngrange(400,650), material_level = 4, special_combat = { dam = 58, @@ -802,7 +802,7 @@ newEntity{ base = "BASE_HELM", desc = [[A Dwarven helm embedded with a single diamond that can banish all underground shadows.]], level_range = {16, 28}, rarity = 240, - cost = math.random(125,200), + cost = resolvers.rngrange(125,200), material_level = 2, wielder = { lite = 6, @@ -839,7 +839,7 @@ newEntity{ base = "BASE_KNIFE", level_range = {23, 28}, rarity = 200, require = { stat = { cun=25 }, }, - cost = math.random(125,200), + cost = resolvers.rngrange(125,200), material_level = 2, combat = { dam = 25, @@ -1130,7 +1130,7 @@ newEntity{ base = "BASE_HELM", require = { stat = { cun=25 } }, level_range = {20, 35}, rarity = 280, - cost = math.random(225,350), + cost = resolvers.rngrange(225,350), material_level = 3, wielder = { inc_stats = { [Stats.STAT_CON] = 3, [Stats.STAT_WIL] = 10, }, @@ -1192,7 +1192,7 @@ newEntity{ base = "BASE_GAUNTLETS", desc = [[Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.]], level_range = {40, 50}, rarity = 300, - cost = math.random(700,1200), + cost = resolvers.rngrange(700,1200), material_level = 5, wielder = { inc_stats = { [Stats.STAT_STR] = 6, [Stats.STAT_MAG] = 6 }, @@ -1321,7 +1321,7 @@ newEntity{ base = "BASE_CLOAK", desc = [[Cunning and malice seem to emanate from this cloak.]], level_range = {20, 29}, rarity = 240, - cost = math.random(225,350), + cost = resolvers.rngrange(225,350), material_level = 3, wielder = { combat_def = 20, @@ -1344,7 +1344,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR", define_as = "CONCLAVE_ROBE", It was made by Humans for Humans; only they can harness the true power of the robes.]], level_range = {12, 22}, rarity = 220, - cost = math.random(125,200), + cost = resolvers.rngrange(125,200), material_level = 2, wielder = { inc_damage = {[DamageType.ARCANE]=15}, @@ -1374,7 +1374,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR", special_desc = function(self) return "Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn." end, level_range = {20, 30}, rarity = 300, - cost = math.random(225,350), + cost = resolvers.rngrange(225,350), material_level = 3, wielder = { inc_damage = {[DamageType.FIRE]=20}, @@ -1432,7 +1432,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR", desc = [[A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.]], level_range = {30, 40}, rarity = 290, - cost = math.random(400,650), + cost = resolvers.rngrange(400,650), material_level = 4, moddable_tile = "special/robe_of_the_archmage", moddable_tile_big = true, @@ -1557,7 +1557,7 @@ newEntity{ base = "BASE_BATTLEAXE", require = { stat = { str=50 }, }, level_range = {39, 46}, rarity = 300, - cost = math.random(400,650), + cost = resolvers.rngrange(400,650), material_level = 4, combat = { dam = 68, @@ -1590,7 +1590,7 @@ newEntity{ base = "BASE_WHIP", name = "Scorpion's Tail", color=colors.GREEN, unique = true, image = "object/artifact/whip_scorpions_tail.png", desc = [[A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.]], require = { stat = { dex=28 }, }, - cost = math.random(225,350), + cost = resolvers.rngrange(225,350), rarity = 340, level_range = {20, 30}, material_level = 3, @@ -2022,7 +2022,7 @@ It is said the wielder will slowly grow mad. This, however, has never been prove require = { stat = { str=42 }, }, level_range = {40, 50}, rarity = 250, - cost = math.random(400,650), + cost = resolvers.rngrange(400,650), material_level = 5, combat = { dam = 38, @@ -2255,7 +2255,7 @@ newEntity{ base = "BASE_ARROW", proj_image = "object/artifact/arrow_s_quiver_of_the_sun.png", level_range = {20, 40}, rarity = 300, - cost = math.random(400,650), + cost = resolvers.rngrange(400,650), material_level = 4, require = { stat = { dex=24 }, }, combat = { @@ -2428,7 +2428,7 @@ newEntity{ base = "BASE_SHOT", proj_image = "object/artifact/shot_s_star_shot.png", level_range = {25, 40}, rarity = 300, - cost = math.random(400,650), + cost = resolvers.rngrange(400,650), material_level = 4, require = { stat = { dex=28 }, }, combat = { @@ -2637,7 +2637,7 @@ newEntity{ base = "BASE_STAFF", define_as = "SET_SCEPTRE_LICH", color=colors.VIOLET, image = "object/artifact/sceptre_of_the_archlich.png", rarity = 320, desc = [[This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.]], - cost = math.random(700,1200), + cost = resolvers.rngrange(700,1200), material_level = 5, require = { stat = { mag=50 }, }, @@ -2769,7 +2769,7 @@ newEntity{ base = "BASE_STAFF", color=colors.VIOLET, image = "object/artifact/gravitational_staff.png", rarity = 240, desc = [[Time and Space seem to warp and bend around the massive tip of this stave.]], - cost = math.random(225,350), + cost = resolvers.rngrange(225,350), material_level = 3, require = { stat = { mag=35 }, }, combat = { @@ -2956,7 +2956,7 @@ newEntity{ base = "BASE_KNIFE", level_range = {12, 25}, rarity = 200, require = { stat = { dex=32 }, }, - cost = math.random(125,200), + cost = resolvers.rngrange(125,200), material_level = 2, combat = { dam = 25, @@ -3012,7 +3012,7 @@ newEntity{ base = "BASE_LONGBOW", level_range = {5, 15}, rarity = 200, require = { stat = { dex=18 }, }, - cost = math.random(50,80), + cost = resolvers.rngrange(50,80), material_level = 1, combat = { range = 9, @@ -3072,7 +3072,7 @@ newEntity{ base = "BASE_WHIP", name = "Stormlash", color=colors.BLUE, unique = true, image = "object/artifact/stormlash.png", desc = [[This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.]], require = { stat = { dex=15 }, }, - cost = math.random(50,80), + cost = resolvers.rngrange(50,80), rarity = 250, level_range = {6, 15}, material_level = 1, @@ -3134,7 +3134,7 @@ newEntity{ base = "BASE_WHIP", name = "Focus Whip", color=colors.YELLOW, unique = true, image = "object/artifact/focus_whip.png", desc = [[A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.]], require = { stat = { dex=15 }, }, - cost = math.random(225,350), + cost = resolvers.rngrange(225,350), rarity = 250, metallic = false, level_range = {18, 28}, @@ -4114,7 +4114,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR", --Thanks Grayswandir! desc = [[This deep blue robe flows and ripples as if pushed by an invisible tide.]], level_range = {1, 15}, rarity = 220, - cost = math.random(50,80), + cost = resolvers.rngrange(50,80), material_level = 1, wielder = { combat_def = 12, @@ -4340,7 +4340,7 @@ newEntity{ base = "BASE_ARROW", --Thanks Grayswandir! proj_image = "object/artifact/arrow_s_void_quiver.png", level_range = {35, 50}, rarity = 300, - cost = math.random(700,1100), + cost = resolvers.rngrange(700,1100), material_level = 5, infinite=true, require = { stat = { dex=32 }, }, @@ -6083,7 +6083,7 @@ The heart which wishes that it be unseen.]], level_range = {40, 50}, color = colors.BLACK, rarity = 370, - cost = math.random(700,1200), + cost = resolvers.rngrange(700,1200), material_level = 5, wielder = { combat_def = 14, @@ -7947,7 +7947,7 @@ Any lightning damage you do that is more than 10% of the victim's maximum life w Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown.]] end, - cost = math.random(125,200), + cost = resolvers.rngrange(125,200), material_level = 2, wielder = { inc_damage={ @@ -8153,7 +8153,7 @@ newEntity{ base = "BASE_GAUNTLETS", desc = [[Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.]], level_range = {30, 40}, rarity = 300, - cost = math.random(400,650), + cost = resolvers.rngrange(400,650), material_level = 4, wielder = { combat_armor = 5, -- GitLab