diff --git a/bootstrap/boot.lua b/bootstrap/boot.lua
index d6f51d256b5a2a0d4bf156eb98716973ed5d6b47..1eded180291449a68c97cb91917e91ee54ed43dd 100644
--- a/bootstrap/boot.lua
+++ b/bootstrap/boot.lua
@@ -19,9 +19,19 @@ if __SELFEXE then
 	print("SelfExe gave us app directory of:", dir)
 	fs.mount(dir..fs.getPathSeparator().."game"..fs.getPathSeparator().."thirdparty", "/", true)
 	fs.mount(dir..fs.getPathSeparator().."game", "/", true)
+	if fs.exists("/engine.teae") and fs.exists("/thirdparty.teae") then
+		fs.mount(dir..fs.getPathSeparator().."game/engine.teae", "/", true)
+		fs.mount(dir..fs.getPathSeparator().."game/thirdparty.teae", "/", true)
+		print("Using engine.teae")
+	end
 else
 	fs.mount("game"..fs.getPathSeparator().."thirdparty", "/", true)
 	fs.mount("game", "/", true)
+	if fs.exists("/engine.teae") and fs.exists("/thirdparty.teae") then
+		fs.mount(dir..fs.getPathSeparator().."game/engine.teae", "/", true)
+		fs.mount(dir..fs.getPathSeparator().."game/thirdparty.teae", "/", true)
+		print("Using engine.teae")
+	end
 end
 
 -- We need it no more, lets forget about it just it case some malovelant script tried something silly
diff --git a/game/engine/Map.lua b/game/engine/Map.lua
index 636e69674cd21d75ac29c750276222964a662249..a27ec4bca930932cfb5eb73b69162542d5a74fcd 100644
--- a/game/engine/Map.lua
+++ b/game/engine/Map.lua
@@ -553,7 +553,7 @@ function _M:applyESP(x, y, v)
 	end
 end
 
---- Check all entities of the grid for a property
+--- Check all entities of the grid for a property until it finds one/returns one
 -- @param x position
 -- @param y position
 -- @param what property to check
@@ -567,6 +567,19 @@ function _M:checkAllEntities(x, y, what, ...)
 	end
 end
 
+--- Check all entities of the grid for a property, discarding the results
+-- @param x position
+-- @param y position
+-- @param what property to check
+function _M:checkAllEntitiesNoStop(x, y, what, ...)
+	if x < 0 or x >= self.w or y < 0 or y >= self.h then return end
+	if self.map[x + y * self.w] then
+		for _, e in pairs(self.map[x + y * self.w]) do
+			e:check(what, x, y, ...)
+		end
+	end
+end
+
 --- Check specified entity position of the grid for a property
 -- @param x position
 -- @param y position
diff --git a/game/engine/init.lua b/game/engine/init.lua
index e9dda1835cc3a3e643fec9182175c51ea86cd795..65ecc955c06040e2a44641b89bff156360530e67 100644
--- a/game/engine/init.lua
+++ b/game/engine/init.lua
@@ -34,7 +34,7 @@ require "engine.PlayerProfile"
 engine.Tiles.prefix = "/data/gfx/"
 
 -- Engine Version
-engine.version = {1,0,0}
+engine.version = {0,9,10}
 
 -- Setup the user directory
 engine.homepath = fs.getUserPath()..fs.getPathSeparator()..fs.getHomePath()..fs.getPathSeparator().."4.0"
diff --git a/game/modules/example/init.lua b/game/modules/example/init.lua
index a2c541f3a311fc936d5e81479efc1c766d009583..bfa3720fccc9676186583b7c8b6204d1fa89c4d6 100644
--- a/game/modules/example/init.lua
+++ b/game/modules/example/init.lua
@@ -23,7 +23,7 @@ short_name = "example"
 author = { "DarkGod", "darkgod@te4.org" }
 homepage = "http://te4.org/modules:example"
 version = {1,0,0}
-engine = {1,0,0}
+engine = {0,9,10}
 description = [[
 This is *NOT* a game, just an example/template to make your own using the T-Engine4.
 ]]
diff --git a/game/modules/tome/init.lua b/game/modules/tome/init.lua
index 34f2f97ba578dd07a8a4605803e677824fc894ea..0f1f4aa894ad5a3f87797e88e28eb112e4c653f3 100644
--- a/game/modules/tome/init.lua
+++ b/game/modules/tome/init.lua
@@ -23,7 +23,7 @@ short_name = "tome"
 author = { "DarkGod", "darkgod@te4.org" }
 homepage = "http://tome.te4.org/"
 version = {4,0,0}
-engine = {1,0,0}
+engine = {0,9,10}
 description = [[
 Morgoth is banned to the Void, Sauron has been vanquished, the #ff0000#One Ring#ffffff# destroyed.
 The nations of Men, Dwarves, Elves and Hobbits are freed from the tyranny of the Rings.
diff --git a/game/special/mainmenu/class/Game.lua b/game/special/mainmenu/class/Game.lua
index d189ece70ef72483e98dcb88398d3c294794878b..994e39ca90ebc27a4c95e3ecbb1d5be1808013dc 100644
--- a/game/special/mainmenu/class/Game.lua
+++ b/game/special/mainmenu/class/Game.lua
@@ -49,6 +49,7 @@ function _M:run()
 	self:selectStepMain()
 
 	self:checkLogged()
+	self:engineVersion()
 
 	-- Ok everything is good to go, activate the game in the engine!
 	self:setCurrent()
@@ -60,12 +61,16 @@ end
 
 function _M:checkLogged()
 	if profile.auth then
-		self.s_log = core.display.drawStringNewSurface(self.profile_font, "Online Profile: "..profile.auth.name.."[http://te4.org/players/"..profile.auth.page.."]", 255, 255, 0)
+		self.s_log = core.display.drawStringBlendedNewSurface(self.profile_font, "Online Profile: "..profile.auth.name.."[http://te4.org/players/"..profile.auth.page.."]", 255, 255, 0)
 	else
 		self.s_log = nil
 	end
 end
 
+function _M:engineVersion()
+	self.s_version = core.display.drawStringBlendedNewSurface(self.profile_font, ("T-Engine4 version: %d.%d.%d"):format(engine.version[1], engine.version[2], engine.version[3]), 185, 225, 0)
+end
+
 function _M:tick()
 	return true
 end
@@ -82,6 +87,8 @@ function _M:display()
 		local w, h = self.s_log:getSize()
 		self.s_log:toScreen(self.w - w, self.h - h)
 	end
+	local w, h = self.s_version:getSize()
+	self.s_version:toScreen(0, self.h - h)
 
 	if self.step.do_tooltip then
 		self.tooltip:display()