From 366acc70ddcb7f5a5a5554cfb7799a3a378481ab Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Thu, 9 Apr 2020 16:53:18 +0200 Subject: [PATCH] Archmage's Wildfire, Storm, Ice and Stone trees are now available without an unlock (they still require a category point) --- game/modules/tome/class/Game.lua | 4 ---- game/modules/tome/data/achievements/kills.lua | 2 +- .../tome/data/achievements/talents.lua | 20 ------------------- game/modules/tome/data/birth/classes/mage.lua | 10 ++++------ .../tome/data/birth/classes/warrior.lua | 4 +--- game/modules/tome/data/general/npcs/xorn.lua | 12 +---------- .../tome/data/quests/lightning-overload.lua | 1 - 7 files changed, 7 insertions(+), 46 deletions(-) diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua index 5181e16040..d6d8f443da 100644 --- a/game/modules/tome/class/Game.lua +++ b/game/modules/tome/class/Game.lua @@ -2901,10 +2901,6 @@ unlocks_list = { race_ogre = "Race: Ogre", mage = "Class: Archmage", - mage_tempest = "Class tree: Storm", - mage_geomancer = "Class tree: Stone", - mage_pyromancer = "Class tree: Wildfire", - mage_cryomancer = "Class tree: Uttercold", mage_necromancer = "Class: Necromancer", cosmetic_class_alchemist_drolem = "Class feature: Alchemist's Drolem", diff --git a/game/modules/tome/data/achievements/kills.lua b/game/modules/tome/data/achievements/kills.lua index a99b9495aa..b4a382fa90 100644 --- a/game/modules/tome/data/achievements/kills.lua +++ b/game/modules/tome/data/achievements/kills.lua @@ -130,7 +130,7 @@ newAchievement{ newAchievement{ name = "Earth Master", id = "GEOMANCER", show = "name", - desc = _t[[Killed Harkor'Zun and unlocked Stone magic.]], + desc = _t[[Killed Harkor'Zun.]], mode = "player", } diff --git a/game/modules/tome/data/achievements/talents.lua b/game/modules/tome/data/achievements/talents.lua index 3ee8097382..bf914ad084 100644 --- a/game/modules/tome/data/achievements/talents.lua +++ b/game/modules/tome/data/achievements/talents.lua @@ -27,16 +27,6 @@ newAchievement{ return self.nb > 1000000 and profile.mod.allow_build.mage end, track = function(self) return tstring{tostring(math.floor(self.nb or 0))," / 1000000"} end, - on_gain = function(_, src, personal) - game:setAllowedBuild("mage_pyromancer", true) - local p = game.party:findMember{main=true} - if p.descriptor.subclass == "Archmage" then - if p:knowTalentType("spell/wildfire") == nil then - p:learnTalentType("spell/wildfire", false) - p:setTalentTypeMastery("spell/wildfire", 1.3) - end - end - end, } newAchievement{ name = "Cryomancer", @@ -48,16 +38,6 @@ newAchievement{ return self.nb > 1000000 and profile.mod.allow_build.mage end, track = function(self) return tstring{tostring(math.floor(self.nb or 0))," / 1000000"} end, - on_gain = function(_, src, personal) - game:setAllowedBuild("mage_cryomancer", true) - local p = game.party:findMember{main=true} - if p.descriptor.subclass == "Archmage" then - if p:knowTalentType("spell/ice") == nil then - p:learnTalentType("spell/ice", false) - p:setTalentTypeMastery("spell/ice", 1.3) - end - end - end, } newAchievement{ name = "Lichform", diff --git a/game/modules/tome/data/birth/classes/mage.lua b/game/modules/tome/data/birth/classes/mage.lua index c7448cca45..e59263825c 100644 --- a/game/modules/tome/data/birth/classes/mage.lua +++ b/game/modules/tome/data/birth/classes/mage.lua @@ -188,9 +188,13 @@ newBirthDescriptor{ ["spell/arcane"]={true, 0.3}, ["spell/aether"]={false, 0.3}, ["spell/fire"]={true, 0.3}, + ["spell/wildfire"]={false, 0.3}, ["spell/earth"]={true, 0.3}, + ["spell/stone"]={false, 0.3}, ["spell/water"]={true, 0.3}, + ["spell/ice"]={false, 0.3}, ["spell/air"]={true, 0.3}, + ["spell/storm"]={false, 0.3}, ["spell/phantasm"]={true, 0.3}, ["spell/temporal"]={true, 0.3}, ["spell/meta"]={false, 0.3}, @@ -199,12 +203,6 @@ newBirthDescriptor{ ["spell/aegis"]={true, 0.3}, ["cunning/survival"]={false, 0.0}, }, - unlockable_talents_types = { - ["spell/wildfire"]={false, 0.3, "mage_pyromancer"}, - ["spell/ice"]={false, 0.3, "mage_cryomancer"}, - ["spell/stone"]={false, 0.3, "mage_geomancer"}, - ["spell/storm"]={false, 0.3, "mage_tempest"}, - }, talents = { [ActorTalents.T_MANATHRUST] = 1, [ActorTalents.T_FLAME] = 1, diff --git a/game/modules/tome/data/birth/classes/warrior.lua b/game/modules/tome/data/birth/classes/warrior.lua index 39e5c8d52c..ffd80486f6 100644 --- a/game/modules/tome/data/birth/classes/warrior.lua +++ b/game/modules/tome/data/birth/classes/warrior.lua @@ -274,6 +274,7 @@ newBirthDescriptor{ ["spell/fire"]={true, 0.3}, ["spell/air"]={true, 0.3}, ["spell/earth"]={true, 0.3}, + ["spell/stone"]={false, 0.3}, ["spell/conveyance"]={true, 0.0}, ["spell/aegis"]={true, 0.0}, ["spell/enhancement"]={true, 0.3}, @@ -288,9 +289,6 @@ newBirthDescriptor{ ["cunning/survival"]={true, 0.0}, ["cunning/dirty"]={true, 0.3}, }, - unlockable_talents_types = { - ["spell/stone"]={false, 0.3, "mage_geomancer"}, - }, birth_example_particles = { function(actor) if core.shader.active(4) then local slow = rng.percent(50) diff --git a/game/modules/tome/data/general/npcs/xorn.lua b/game/modules/tome/data/general/npcs/xorn.lua index b78a540d8c..637045d486 100644 --- a/game/modules/tome/data/general/npcs/xorn.lua +++ b/game/modules/tome/data/general/npcs/xorn.lua @@ -204,16 +204,6 @@ newEntity{ base = "BASE_NPC_XORN", define_as = "FULL_HARKOR_ZUN", resolvers.sustains_at_birth(), on_die = function(self) - if profile.mod.allow_build.mage then - game:setAllowedBuild("mage_geomancer", true) - world:gainAchievement("GEOMANCER", game.player) - local p = game.party:findMember{main=true} - if p.descriptor.subclass == "Archmage" or p.descriptor.subclass == "Arcane Blade" then - if p:knowTalentType("spell/stone") == nil then - p:learnTalentType("spell/stone", false) - p:setTalentTypeMastery("spell/stone", p.descriptor.subclass == "Archmage" and 1.3 or 1.1) - end - end - end + world:gainAchievement("GEOMANCER", game.player) end, } diff --git a/game/modules/tome/data/quests/lightning-overload.lua b/game/modules/tome/data/quests/lightning-overload.lua index d2d45bf2a6..938b7d23f6 100644 --- a/game/modules/tome/data/quests/lightning-overload.lua +++ b/game/modules/tome/data/quests/lightning-overload.lua @@ -60,7 +60,6 @@ end on_status_change = function(self, who, status, sub) if self:isCompleted() then who:setQuestStatus(self.id, engine.Quest.DONE) - game:setAllowedBuild("mage_tempest", true) world:gainAchievement("EYE_OF_THE_STORM", game.player:resolveSource()) game:unlockBackground("derth", "Derth") local p = game.party:findMember{main=true} -- GitLab