From 20d8dda91668bee1224718b5d2962720ac12f089 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Mon, 3 Aug 2020 18:26:29 +0200
Subject: [PATCH] moar tyyypoosss

---
 game/modules/tome/data/talents/cunning/traps.lua       |  2 +-
 game/modules/tome/data/talents/spells/age-of-dusk.lua  |  2 +-
 .../modules/tome/data/talents/spells/glacial-waste.lua |  6 +++---
 .../tome/data/talents/spells/master-of-bones.lua       | 10 +++++-----
 4 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/game/modules/tome/data/talents/cunning/traps.lua b/game/modules/tome/data/talents/cunning/traps.lua
index 452d772a89..e723838ebc 100644
--- a/game/modules/tome/data/talents/cunning/traps.lua
+++ b/game/modules/tome/data/talents/cunning/traps.lua
@@ -1760,7 +1760,7 @@ newTalent{
 		tformat(t.getDuration(self,t), damDesc(self, engine.DamageType.TEMPORAL, t.getDamage(self, t)))
 	end,
 	info = function(self, t)
-		return ([[Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1.  Each turn, the anomaly deals %0.2f temporal damage (based on your Magic) to foes whle pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher).
+		return ([[Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1.  Each turn, the anomaly deals %0.2f temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher).
 		Each anomaly lasts %d turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill).
 		The trap may trigger more than once, but requires at least 2 turns to recharge between activations.
 This design does not require advanced preparation to use.]]):
diff --git a/game/modules/tome/data/talents/spells/age-of-dusk.lua b/game/modules/tome/data/talents/spells/age-of-dusk.lua
index 9bbff86c8b..cfa6d7a337 100644
--- a/game/modules/tome/data/talents/spells/age-of-dusk.lua
+++ b/game/modules/tome/data/talents/spells/age-of-dusk.lua
@@ -155,7 +155,7 @@ newTalent{
 	info = function(self, t)
 		return ([[You recall the age long gone where necromancers had free reign over the world.
 		Increases all saves by %d, confusion and teleport resistances by %d%%.
-		At level 5 any time you cross the 1 life thresshold you become invulnerable for 2 turns.]])
+		At level 5 any time you cross the 1 life threshold you become invulnerable for 2 turns.]])
 		:tformat(t:_getSaves(self), t:_getImmune(self))
 	end,
 }
diff --git a/game/modules/tome/data/talents/spells/glacial-waste.lua b/game/modules/tome/data/talents/spells/glacial-waste.lua
index 5f0fd6b99e..d2c1f6a2a2 100644
--- a/game/modules/tome/data/talents/spells/glacial-waste.lua
+++ b/game/modules/tome/data/talents/spells/glacial-waste.lua
@@ -200,11 +200,11 @@ newTalent{
 		p.shield = p.shield + math.ceil(p.original_shield * t:_getRegen(self) / 100)
 	end,
 	info = function(self, t)
-		return ([[Everytime your shield loses %d%% of its original value a radius %d circle of desolate waste spawns under you that deals %0.2f cold damage per turn to all foes for 6 turns.
+		return ([[Every time your shield loses %d%% of its original value a circle of desolate waste will spawn under you, lasting 6 turns, and dealing %0.2f cold damage per turn to foes within radius %d.
 		If a creature is hit by your hiemal shield's retribution bolt while on the waste, the shield feeds of the wasteland to regenerate %0.1f%% of its original value.
 		No more than %d desolate wastes can trigger per shield activation.
 		The damage will increase with your Spellpower.]]):
-		tformat(t:_getThreshold(self), self:getTalentRadius(t), damDesc(self, DamageType.COLD, t:_getDamage(self)), t:_getRegen(self), 100 / t:_getThreshold(self))
+		tformat(t:_getThreshold(self), damDesc(self, DamageType.COLD, t:_getDamage(self)), self:getTalentRadius(t), t:_getRegen(self), 100 / t:_getThreshold(self))
 	end,
 }
 
@@ -222,7 +222,7 @@ newTalent{
 	end,
 	info = function(self, t)
 		return ([[Your desolate wastes are now rapidly crumbling.
-		Any foe moving through them is likely to get cut, bleeding ice that deals %0.2f cold damage over 4 turns (stacking) and reducing its movement speed by %d%%.
+		Any foe moving through them is likely to get cut, taking %0.2f cold damage and bleeding over 4 turns (stacking) while reducing its movement speed by 15%%.
 		The damage will increase with your Spellpower.]]):
 		tformat(t:_getDamage(self), t:_getSpeed(self))
 	end,
diff --git a/game/modules/tome/data/talents/spells/master-of-bones.lua b/game/modules/tome/data/talents/spells/master-of-bones.lua
index 24ecd12908..8e70d5c7e9 100644
--- a/game/modules/tome/data/talents/spells/master-of-bones.lua
+++ b/game/modules/tome/data/talents/spells/master-of-bones.lua
@@ -239,10 +239,10 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Call upon the battlefields of old to collect bones and fuse them with souls, combining them to create skeletal minions to do your bidding.
-		Up to %d skeleton warriors of level %d are summoned. Up to %d skeletons can be controlled at once.
+		return ([[Call upon the battlefields of old, collecting bones, fusing them with souls, and forging them into skeletal minions.
+		Up to %d skeleton warriors of level %d are summonedn, and up to %d skeletons can be controlled at once.
 		At level 3 the summons become armoured skeletons warriors.
-		At level 5 every 3 summoned warriors a free skeleton mage or skeleton archer is also created (without costing a soul). You can only sustain one mage and one archer at most in your army, in which case the free minion will be an armoured skeleton warrior.
+		At level 5, for every 3 skeleton warriors, a skeleton mage or archer will also be created without costing any souls.
 
 		#GREY##{italic}#Skeleton minions come in fewer numbers than ghoul minions but are generally more durable.#{normal}#
 		]]):tformat(t:_getNb(self), math.max(1, self.level + t:_getLevel(self)), t:_getMax(self, true))
@@ -517,10 +517,10 @@ newTalent{
 	end,
 	info = function(self, t)
 		return ([[Every army of undead minions needs its spearhead. To that end you combine 3 skeleton minions into a bone giant of level %d.
-		The minions used are automatically selected by taking the weaker and older ones first and a Lord of Skull is never used.
+		The minions used are selected from the weakest first, and a Lord of Skulls will never be used. 
 		At level 3 an eternal bone giant is created instead.
 		At level 6 a heavy bone giant is created instead.
-		Only one bone giant may be active at any time, casting this spell while one exists will destroy it and replace it with a new one.
+		Only one bone giant may be active, and casting this spell while one already exists will destroy it and create a new one.
 		]]):
 		tformat(math.max(1, self.level + t:_getLevel(self)))
 	end,
-- 
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