From 04ef5827ac57806607ee67b73f905652e0872c86 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Mon, 10 Dec 2012 12:23:22 +0000 Subject: [PATCH] fix git-svn-id: http://svn.net-core.org/repos/t-engine4@6037 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/interface/Combat.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua index 2fe80b686c..aefe3fe22b 100644 --- a/game/modules/tome/class/interface/Combat.lua +++ b/game/modules/tome/class/interface/Combat.lua @@ -1009,8 +1009,9 @@ function _M:combatAttackRanged(weapon, ammo) elseif weapon and weapon.wil_attack then stats = self:getWil(100, true) - 10 else stats = self:getDex(100, true) - 10 end + local d = self:combatAttackBase(weapon, ammo) + stats + (self.combat_atk_ranged or 0) if self:attr("dazed") then d = d / 2 end - return self:rescaleCombatStats(self:combatAttackBase(weapon, ammo) + stats + (self.combat_atk_ranged or 0)) + return self:rescaleCombatStats(d) end --- Gets the attack using only strength -- GitLab