From 00b85389dd142039ffcdb8087e06ba8ed16ef514 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Wed, 18 Sep 2013 01:09:23 +0200
Subject: [PATCH] Clarification to Heightened Senses/Infravision tooltips

---
 game/modules/tome/class/interface/TooltipsData.lua | 4 ++--
 game/modules/tome/dialogs/CharacterSheet.lua       | 2 +-
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/game/modules/tome/class/interface/TooltipsData.lua b/game/modules/tome/class/interface/TooltipsData.lua
index ba0768a95e..2ebc2da609 100644
--- a/game/modules/tome/class/interface/TooltipsData.lua
+++ b/game/modules/tome/class/interface/TooltipsData.lua
@@ -381,8 +381,8 @@ The maximum distance your lite can light up. Anything further cannot be seen by
 TOOLTIP_VISION_SIGHT = [[#GOLD#Sight range#LAST#
 How far you can see. This only works within your lite radius, or in lit areas.
 ]]
-TOOLTIP_VISION_INFRA = [[#GOLD#Infravision#LAST#
-A secondary sight that allows you to see even in the dark, but only creatures can be seen this way.
+TOOLTIP_VISION_INFRA = [[#GOLD#Heightened Senses#LAST#
+Special vision (including infravision) that works even in the dark, but only creatures can be seen this way.  Only the best ability is used.
 ]]
 TOOLTIP_VISION_STEALTH = [[#GOLD#Stealth#LAST#
 To use stealth one must possess the 'Stealth' talent.
diff --git a/game/modules/tome/dialogs/CharacterSheet.lua b/game/modules/tome/dialogs/CharacterSheet.lua
index f848da9e9a..92526959dc 100644
--- a/game/modules/tome/dialogs/CharacterSheet.lua
+++ b/game/modules/tome/dialogs/CharacterSheet.lua
@@ -419,7 +419,7 @@ function _M:drawDialog(kind, actor_to_compare)
 		end
 		text = compare_fields(player, actor_to_compare, function(actor) return (actor:attr("infravision") or actor:attr("heightened_senses")) and math.max((actor.heightened_senses or 0), (actor.infravision or 0)) end, "%d", "%+.0f")
 		if text then
-			self:mouseTooltip(self.TOOLTIP_VISION_INFRA,  s:drawColorStringBlended(self.font, ("Infravision    : #00ff00#%s"):format(text), w, h, 255, 255, 255, true)) h = h + self.font_h
+			self:mouseTooltip(self.TOOLTIP_VISION_INFRA,  s:drawColorStringBlended(self.font, ("Heighten Senses: #00ff00#%s"):format(text), w, h, 255, 255, 255, true)) h = h + self.font_h
 		end
 		text = compare_fields(player, actor_to_compare, function(who) return who:attr("stealth") and who.stealth + (who:attr("inc_stealth") or 0) end, "%.1f", "%+.1f")
 		if text then
-- 
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