Merge branch 'melee-range' into 'master'
Melee range Rewrites the majority of melee talents to check the talent's range field instead of hardcoding the distance. This involved: - Actually giving a range to talents that didn't have one. - Replacing the range check with a call to canProject(tg, x, y) - Moving many hardcoded tg values into a target field, and using getTalentTarget instead. - Adding an is_melee and is_special_melee (shields) flag to talents (unnecessary, but potentially useful). Also made it easier to have talents replace the Attack talent, like double strike. I've run a character up through level 15, but otherwise haven't done much testing.
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